Making @Nautilus_Dev #EverdeepAurora
Web: https://juan-abad.com/
Contact: juan.abad.de.larriva@gmail.com
(the level transition we used in Go Mecha Ball is literally just a horn-shaped mesh spinning or scaling.)
(the level transition we used in Go Mecha Ball is literally just a horn-shaped mesh spinning or scaling.)
Curious what you think so far.
Curious what you think so far.
✅ Fully functional boat mechanics.
✅ Explosions everywhere.
The idea is to have a small scope with this, events spawn around the boat and the player chooses a course, something like an Idle/Roguelike with boat progression.
What would you include in this? Any ideas?
✅ Fully functional boat mechanics.
✅ Explosions everywhere.
The idea is to have a small scope with this, events spawn around the boat and the player chooses a course, something like an Idle/Roguelike with boat progression.
What would you include in this? Any ideas?
🔸 Bosses with unique abilities
🔸 Heal your turrets mid-battle
🔸 New enemy variants & wave tweaks
If you like games with strange concepts and strategy madness, give it a go.
It’s FREE!
Link in the responses! ⬇️⬇️⬇️
🔸 Bosses with unique abilities
🔸 Heal your turrets mid-battle
🔸 New enemy variants & wave tweaks
If you like games with strange concepts and strategy madness, give it a go.
It’s FREE!
Link in the responses! ⬇️⬇️⬇️
Having so much fun with this prototype!
Having so much fun with this prototype!