I loved the first half of Metaphor, but the final two months felt too long and my characters too strong. I maxed all social links without really trying, which felt less rewarding than achieving less in a Persona game.
November 22, 2024 at 5:05 PM
I loved the first half of Metaphor, but the final two months felt too long and my characters too strong. I maxed all social links without really trying, which felt less rewarding than achieving less in a Persona game.
Finally, the volume Unbound Queer Time in Literature, Cinema, and Video Games, which I co-edited and is available in free-access from Routledge, studies queer conceptions of time in several media forms.
November 17, 2024 at 5:54 PM
Finally, the volume Unbound Queer Time in Literature, Cinema, and Video Games, which I co-edited and is available in free-access from Routledge, studies queer conceptions of time in several media forms.
"Meaningful Grunts and Radical ‘Blehs’: Polysemic Identities through Nonhuman Noise in Video Games," published at the Journal of Sound and Music in Video Games, studies the radical identity-making potencial of noise and nonhuman sound in video games. The Mario+Rabbids series is analyzed in detail.
November 17, 2024 at 5:54 PM
"Meaningful Grunts and Radical ‘Blehs’: Polysemic Identities through Nonhuman Noise in Video Games," published at the Journal of Sound and Music in Video Games, studies the radical identity-making potencial of noise and nonhuman sound in video games. The Mario+Rabbids series is analyzed in detail.
"Playing with cowboys, outlaws, and spacefarers: The remediated American Frontier in video games" (The Journal of American Culture) explores how traditional discourses linked to the American Frontier have survived in video games. Games such as RDR2 or The Oregon Trail are studied here.
November 17, 2024 at 5:54 PM
"Playing with cowboys, outlaws, and spacefarers: The remediated American Frontier in video games" (The Journal of American Culture) explores how traditional discourses linked to the American Frontier have survived in video games. Games such as RDR2 or The Oregon Trail are studied here.
In "Multiplicity, relationality, and petal avatars: Thatgamecompany’s Flower as an identity model," published in Continuum: A Journal of Media and Cultural Studies I think about non-human looking avatars as models for alternative conceptions of identity in video games.
November 17, 2024 at 5:54 PM
In "Multiplicity, relationality, and petal avatars: Thatgamecompany’s Flower as an identity model," published in Continuum: A Journal of Media and Cultural Studies I think about non-human looking avatars as models for alternative conceptions of identity in video games.
To contribute to the academic chatter, which is the most existing aspect of BlueSky right now, I will post a brief summary of my recent publications, in case someone reads this and finds them interesting. Sorry in advance for the self-promotion.
November 17, 2024 at 5:54 PM
To contribute to the academic chatter, which is the most existing aspect of BlueSky right now, I will post a brief summary of my recent publications, in case someone reads this and finds them interesting. Sorry in advance for the self-promotion.
many words, so that reading here about certain politicians, their relatives, or the decisions they're making should be quite difficult. People, however, are still inventive enough to misspell the words I have muted and my temporary attempt at radio silence has not been 100% successful.
November 17, 2024 at 5:54 PM
many words, so that reading here about certain politicians, their relatives, or the decisions they're making should be quite difficult. People, however, are still inventive enough to misspell the words I have muted and my temporary attempt at radio silence has not been 100% successful.