JTyler
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jtylermeek.bsky.social
JTyler
@jtylermeek.bsky.social
I like to post videos of my game dev journey and talk about how chonky my cats are getting.
Currently working on Project Space Rat, Project Grounded, Work in IT, and go to college at night.
Send help.
Haha I've done the same. Glad to hear it wasn't just me!
February 5, 2025 at 11:04 PM
RandomIntInRange is a pure function so it was being called by the If for the LessEqual math, and then called again by the PrintString.
So the If gets a randomInt of 36, then the print string would run and now we get a 98, for example. And if we're checking LessEqual to 50, we get false negatives.
February 5, 2025 at 8:46 PM
Data Tables are your friend.

I use a data table that houses every item in the game. Entries are structures with all the data you would ever need to reference about a given item, including drop probability for example.
If you need to rebalance things later, you can do it from the table.
February 5, 2025 at 6:42 PM
I'm glad to hear I'm not the only one making simple inventory mistakes.
This particular one relates to my drop tables and probabilities.
February 5, 2025 at 6:16 PM
Haha yeah pretty much.

Long story short: I was getting a random INT in Range, and then checking if that INT was less equal to a value. Output Bool to a function.

Worked perfectly.
But my Print was getting ANOTHER seperate INT in range when called. Resulting in shenanigans.
February 5, 2025 at 6:01 PM
Haha yeah. The actual function was working just fine, but I was using a print string to just check the output to make sure it was good to go.
But I had the print string pull a value incorrectly. Once I fixed that, all was well.
February 5, 2025 at 5:52 PM
Agreed. This is pretty early proto so it may not ultimately make it to production, but for now I've got this idea of a low budget top down Skyrim.
January 4, 2025 at 3:58 AM
It blows my mind that anyone can be so obsessed with what is or isn't in someone's pants that they go out of their way to be hateful about it. Definitely a good call to just block and move on.
November 26, 2024 at 10:44 PM
Oh wow look it's me.
November 26, 2024 at 6:04 PM
Hi! Thanks for the input I really appreciate it. I don't think our three person team is going to be able to compete with FromSoft, but I like your idea regarding having something that sets the world apart.
November 26, 2024 at 5:54 PM
My only gripe with unreal so far is how it handles folder management.

Oh, I moved a widget blueprint to a different folder?

Congrats, ui doesn't work anymore time to restart the entire project 😭😭😭
November 25, 2024 at 7:17 PM
I think you're right! Awesome to see it coming along so quickly though. You've got me all inspired.
November 15, 2024 at 10:43 PM
That burst of light may be the animation looping back to the start point.

But hey the look and feel of the loop itself is great! Can't wait to see how it's iterated on!
November 15, 2024 at 12:23 PM