JTyler
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jtylermeek.bsky.social
JTyler
@jtylermeek.bsky.social
I like to post videos of my game dev journey and talk about how chonky my cats are getting.
Currently working on Project Space Rat, Project Grounded, Work in IT, and go to college at night.
Send help.
Added a cute little moving platform to my game. Pretty happy with how it turned out on this first pass.

#IndieDev #GameDev #IndieGame
March 9, 2025 at 6:06 PM
I'm making 8 UI icons in class this week.

For my first one I made this cute little axe and I'm actually so proud of it look how cute. 🥹

#GameDev #IndieDev #IndieGameDev
February 14, 2025 at 12:30 AM
I spent 3 hours yesterday troubleshooting a bug with a Bool error. Getting false when it should be true, true when should be false, etc.
Nothing online about it.
Was going insane.
Turns out I set my print string up wrong and was debugging a script that was never broken.

#IndieDev #GameDev #Help
February 5, 2025 at 5:43 PM
Spent 5 hours making a really nice crafting system for an #indiegame and got excited to show my friends. I realized there isn't anything to show as it's back end code that won't land with them because it just adds a box to some ui. 😭😭😭
But trust me it is REALLY good looking stuff on the back end.
February 2, 2025 at 11:16 PM
Here's a quick little demo reel of our little platformer. We've still got a lot of work to do but I'm happy to see it coming together.
#GameDev #IndieDev #IndieGame

youtu.be/UvYMLD6DsK0?...
Project SpaceRat - Demo Reel 01
YouTube video by Jordan Meek
youtu.be
January 27, 2025 at 1:36 PM
Today I added some cute little wind turbines that can push the player and enemies around to cause some chaos. This was a fun break from all the save/load system stuff. Really enjoying myself.
imgur.com/gallery/wind...
#IndieDev #GameDev #Indie
Wind Turbines
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imgur.com
January 18, 2025 at 7:19 PM
I made a simple Home Recall for my point and click rpg.
Personally, I prefer no fast travel in my RPG's, however I feel like some QoL is probably for the best. I'm open to thoughts on that.
#IndieDev #GameDev #IndieGame
imgur.com/gallery/simp...
Simple Recall Location - Album on Imgur
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imgur.com
January 4, 2025 at 12:30 AM
Well I love this.
It's so satisfying to see a character you rigged and animated moving around in-game. Laurenz and I worked together to bring these beautiful deer to Edenfall @everfluxgames.bsky.social

#Rigging and #animation was all done in #UnrealEngine

#indiedev #gamedev #indiegame #ue #ue5
January 2, 2025 at 8:31 PM
Ignoring my absolutely horrendous UI (It will be better one day I swear!) I made a simple little destination marker for my Point and Click RPG and it's little things like that, things that I can just whip up in 30 mins or so, that make me feel like a real developer.
#IndieDev #GameDev #IndieGameDev
January 2, 2025 at 7:43 PM
As we get close to finishing our current project, my team and I are building out a prototype for our next project, a point and click fantasy RPG.
We're considering going with this art style, but what do you think? Does this evoke any sense of wonder?
#IndieDev #GameDev #UnrealEngine
November 26, 2024 at 3:21 PM
10 years in the #USArmy have aged me like milk. I've loved every minute of it.

#HowItStarted #HowItsGoing
November 16, 2024 at 1:30 PM
On my side project I've been trying to learn more about Landscape and just Level Design in general. Does this scene evoke any classic RPG feelings from you? Am I heading in the right direction here?

#IndieGameDev #IndieDev #GameDev
November 15, 2024 at 10:46 PM
Just finished up a system that dynamically replaces text in tool tips. Mainly used to read the keybinds for the game controls and display them during the tutorial and such.

Such a simple thing but man does it feel great when it works.

#indiegamedev #gamedev #indiedev #IHaveNoIdeaWhatImDoing
November 14, 2024 at 3:27 PM
For #IndieDev on a team, how do you coordinate. We like Monday, but we've come a long way from an Excel spreadsheet and a group chat.

As your team has grown or shrank, have you found there were things you wish you had organized differently?
November 13, 2024 at 7:47 PM
I noticed my loading screen transition for my prototype was a bit jarring when changing levels, so I made a culling effect for the player camera.

I plan to incorporate this into the loading screen itself, but for now I'm happy with it, simple as it may be.
#gamedev #indiedev
November 13, 2024 at 3:28 PM
What is that one "never again" system you've made as a devloper that almost burned you out?The hardest system I've made so far while working with #unrealengine has been my Save System. I've lost sleep, hair, and marbles because of it. But it was definitely worth it.
#gamedev #indiedev
November 12, 2024 at 11:29 PM
I'm convinced programming is 5% writing code, 5% researching code, and 90%staring at the error log through tear soaked eyes wondering where it all went wrong. 😭😭😭
#gamedev #indiedev
November 12, 2024 at 9:17 PM
Been tweaking a material masking system since early on in this prototype and just wanted to show it off. I don't know much but this makes me proud. #gamedev #indiedev
November 12, 2024 at 5:07 PM
Added some gears that can be used to interact with any interactive object in a scene. Really feels good to make something and have it work the first time without having to cry about it 😭 #gamedev
November 12, 2024 at 5:01 PM