Last day! My one complaint is I wish I the RTP had darker tiles for this... And that it was easier to make some of the cracks and stuff. But I mean, it was pretty fun to make, and it'll be handy in the future probably.
Last day! My one complaint is I wish I the RTP had darker tiles for this... And that it was easier to make some of the cracks and stuff. But I mean, it was pretty fun to make, and it'll be handy in the future probably.
Originally thought of making a taller hill somewhere, but decided to do it this way instead. I really like how this came out, honestly. Adding in paths didn't go quite as I wanted, but didn't go *too* badly. :)
Originally thought of making a taller hill somewhere, but decided to do it this way instead. I really like how this came out, honestly. Adding in paths didn't go quite as I wanted, but didn't go *too* badly. :)
Sooo I made a tall cliff with a bridge as a skybridge 'cause honestly wasn't sure what to do here and didn't feel like trying to parallax.
Sooo I made a tall cliff with a bridge as a skybridge 'cause honestly wasn't sure what to do here and didn't feel like trying to parallax.
I think it'd look cooler if I included events in these, but... I do generally like the concept and how it came out. Might be cool in a game if I make a character that can float over lava... Hm.
I think it'd look cooler if I included events in these, but... I do generally like the concept and how it came out. Might be cool in a game if I make a character that can float over lava... Hm.
I really had no vision in the end with this underdark market. I couldn't figure out a good method of doing it with RTP... But the general concept could be fun in the future if I use more varied assets.
I really had no vision in the end with this underdark market. I couldn't figure out a good method of doing it with RTP... But the general concept could be fun in the future if I use more varied assets.
The hardest part of this was figuring out how to make toilets going the opposite direction 'cause I wanted the inmates in this prison block to have them... Honestly another map I might end up reusing in a game xD
The hardest part of this was figuring out how to make toilets going the opposite direction 'cause I wanted the inmates in this prison block to have them... Honestly another map I might end up reusing in a game xD
Making it small was a bit harder than expected, but honestly? I kinda like how it came out. I decided to use mostly SciFi RTP instead of the usual 'cause it was just better fitting for the theme. Might actually have to make something like this in games for fast travel. :3
Making it small was a bit harder than expected, but honestly? I kinda like how it came out. I decided to use mostly SciFi RTP instead of the usual 'cause it was just better fitting for the theme. Might actually have to make something like this in games for fast travel. :3
Today was a dwarven hill... And honestly? This was a fun concept! I'm not sure if using a grassy hill made sense, but I felt like using it mixed with dirt paths for this was more fun. Plus it meant I was able to go ham with plants! lol
Today was a dwarven hill... And honestly? This was a fun concept! I'm not sure if using a grassy hill made sense, but I felt like using it mixed with dirt paths for this was more fun. Plus it meant I was able to go ham with plants! lol
Now for the interior! I couldn't figure out how to make it look like it was *under* water with RTP... But overall it was still pretty fun! :3
Now for the interior! I couldn't figure out how to make it look like it was *under* water with RTP... But overall it was still pretty fun! :3
Ships are seriously hard with just RTP -.- Mostly in terms of decorating. Had fun otherwise, though!
Ships are seriously hard with just RTP -.- Mostly in terms of decorating. Had fun otherwise, though!
I had fun trying to shape the cliffs just how I liked, and layering plants and stuff was interesting. Actually pretty happy with this map! Might have to use something similar in a game. :)
I had fun trying to shape the cliffs just how I liked, and layering plants and stuff was interesting. Actually pretty happy with this map! Might have to use something similar in a game. :)
Ruining a temple is hard for me 'cause I'm still figuring out how to blend innards and outers to make it obvious it's a temple that's ruined. It's another I'll try to redo again in the future, probably.
Ruining a temple is hard for me 'cause I'm still figuring out how to blend innards and outers to make it obvious it's a temple that's ruined. It's another I'll try to redo again in the future, probably.
This was an interesting one to work on. I think I like how certain things came out in particular, but RTP alone wasn't as fun to work with as I think it would've been if i used outside assets... Might revisit this one in the future with them.
This was an interesting one to work on. I think I like how certain things came out in particular, but RTP alone wasn't as fun to work with as I think it would've been if i used outside assets... Might revisit this one in the future with them.
I kinda just went for chaos with this hoard xD
I kinda just went for chaos with this hoard xD
I made this puzzle room with a very simple puzzle in mind using switches. That said, I didn't actually do the programming for it- I only used the events to denote what the idea was. I need to start thinking about types of puzzles I want to include in games... Besides this one, obvs.
I made this puzzle room with a very simple puzzle in mind using switches. That said, I didn't actually do the programming for it- I only used the events to denote what the idea was. I need to start thinking about types of puzzles I want to include in games... Besides this one, obvs.
This one I was playing around with shapes and layers and stuff. I really had fun making it, though I'm honestly not sure if it fully fits the theme. (Also, sorry for the white box this time. I was doing so well hiding it until now in recent maps! >W<)
This one I was playing around with shapes and layers and stuff. I really had fun making it, though I'm honestly not sure if it fully fits the theme. (Also, sorry for the white box this time. I was doing so well hiding it until now in recent maps! >W<)
Really not sure I made it look like a 'swamp' but... I did work on making the water look deep/murky and had fun with layering some more!
Really not sure I made it look like a 'swamp' but... I did work on making the water look deep/murky and had fun with layering some more!
Interestingly, a desert oasis is a map I'll need to make a few of in the future for games I have in mind...
But somehow, making this size one interesting is kind of hard right now with RTP. I need to work on it more.
Interestingly, a desert oasis is a map I'll need to make a few of in the future for games I have in mind...
But somehow, making this size one interesting is kind of hard right now with RTP. I need to work on it more.
Today's is another one that isn't quite really that easy to make interesting for me if I pay attention to its intended use... But I did try to make it seem more used. :D
Today's is another one that isn't quite really that easy to make interesting for me if I pay attention to its intended use... But I did try to make it seem more used. :D
Trying to make a throne room interesting without having characters and such physically in it was a challenge somehow... But this is what I got. I did at least get better at making multiple floors/textures in this kind of space, so that's cool!
Trying to make a throne room interesting without having characters and such physically in it was a challenge somehow... But this is what I got. I did at least get better at making multiple floors/textures in this kind of space, so that's cool!
Time for a nifty Mountain Pass. I know it's a little plain in the middle, but I just really couldn't decide what to put there. Even debated just making it a wide river, but... Meh. Either way, it was fun to make.
Time for a nifty Mountain Pass. I know it's a little plain in the middle, but I just really couldn't decide what to put there. Even debated just making it a wide river, but... Meh. Either way, it was fun to make.
Yay for rooftops! Didn't feel like dealing with parallaxing so I just made the back of the building water. Which honestly kinda is cool to me- a wizardy lighthouse! Went kinda wacky with the damage, but it was fun!
Yay for rooftops! Didn't feel like dealing with parallaxing so I just made the back of the building water. Which honestly kinda is cool to me- a wizardy lighthouse! Went kinda wacky with the damage, but it was fun!
Oh, and... Does anyone else with OCD force themselves to use chat speak to fight their automatic need to correct typos and chat speak? Or am I just weird?
Oh, and... Does anyone else with OCD force themselves to use chat speak to fight their automatic need to correct typos and chat speak? Or am I just weird?