Developing my first game:
“Loophole” -Tactics Roguelike, Descend to the core of an abandoned Indie Game, with only the GM to oppose you.
Inspired by “Into the Breach”, filled with Determination to create freely.
#ScreenshotSaturday #tactics #indiegamedev #Loophole
#ScreenshotSaturday #tactics #indiegamedev #Loophole
Mechanically, it's improved a lot over the past 2 months, much of this is behind the scenes.
It's also evolved artistically, with some amazing work from the talented @arfu.bsky.social here.
Time to get back to it, see you soon.
#indiegamedev #tactics
Mechanically, it's improved a lot over the past 2 months, much of this is behind the scenes.
It's also evolved artistically, with some amazing work from the talented @arfu.bsky.social here.
Time to get back to it, see you soon.
#indiegamedev #tactics
I've been working tirelessly to get its systems working adequately. It's been a busy weekend in the heat, time for a nap.
#indiegamedev #isometric #tactics
I've been working tirelessly to get its systems working adequately. It's been a busy weekend in the heat, time for a nap.
#indiegamedev #isometric #tactics
Loophole is my first indie game, a Tactics Roguelite where you descend into the depths of a corrupted indie game.
My influences are #IntoTheBreach, and #Insryption.
#indiegamedev #gamemaker #isometric
Loophole is my first indie game, a Tactics Roguelite where you descend into the depths of a corrupted indie game.
My influences are #IntoTheBreach, and #Insryption.
#indiegamedev #gamemaker #isometric
Recently I’ve been planning UI layouts, improving map highlights, adding new chars/props/blocks in preparation for work on Map Generation.
Minimal pixel art is the goal, it’s working out pretty well imo.
#indiegamedev #ui #solodev #roguelike #tactics
Recently I’ve been planning UI layouts, improving map highlights, adding new chars/props/blocks in preparation for work on Map Generation.
Minimal pixel art is the goal, it’s working out pretty well imo.
#indiegamedev #ui #solodev #roguelike #tactics
Loophole is an isometric, tactics roguelike where you fight your way through a failed indie game, warped by corruption.
Combat inspired by Into the Breach 👾
Hoping to have it playable by year’s end!
#indiegamedev
Loophole is an isometric, tactics roguelike where you fight your way through a failed indie game, warped by corruption.
Combat inspired by Into the Breach 👾
Hoping to have it playable by year’s end!
#indiegamedev
Loophole is influenced greatly by "Into the Breach". Combat is designed to push players onto their back foot, forcing you to make the best worst decisions.
Overwhelming numbers of enemies are common.
#isometric #indiegame #gamedev
Loophole is influenced greatly by "Into the Breach". Combat is designed to push players onto their back foot, forcing you to make the best worst decisions.
Overwhelming numbers of enemies are common.
#isometric #indiegame #gamedev
Whenever I'm programming I find a way to condense code instead of working on new features. Eventually, my code will just be {run.loophole} 😅
#indiegame #gamedev #tactics #isometric
Whenever I'm programming I find a way to condense code instead of working on new features. Eventually, my code will just be {run.loophole} 😅
#indiegame #gamedev #tactics #isometric
I've been converting debug info into GUI. Key details are easily accessible, while additional information is hidden until needed.
This setup is temporary but allows me to test combat ⚔️ gameplay without switching between debug modes.
#indiegame #UI #gamedev
I've been converting debug info into GUI. Key details are easily accessible, while additional information is hidden until needed.
This setup is temporary but allows me to test combat ⚔️ gameplay without switching between debug modes.
#indiegame #UI #gamedev
1. Majoras Mask
2. Outer Wilds
The Anju & Kafei quesline in MM is a particular highlight.
#gamedev #influences
1. Majoras Mask
2. Outer Wilds
The Anju & Kafei quesline in MM is a particular highlight.
#gamedev #influences
Upcoming:
🎣The Big Catch by @filet.group
store.steampowered.com/app/2146290/...
Out Now:
🍄Dread Delusion by @lovelyhellplace.bsky.social
store.steampowered.com/app/1574240/...
Upcoming:
🎣The Big Catch by @filet.group
store.steampowered.com/app/2146290/...
Out Now:
🍄Dread Delusion by @lovelyhellplace.bsky.social
store.steampowered.com/app/1574240/...
Loophole pits players against the system. Progress through increasingly difficult scenarios to challenge the Game Master.
I'm using a mix of WE-GO and I-GO/YOU-GO to maintain freedom and tactics.
#gamedev #indiegame #TurnBasedThursday #isometric
Loophole pits players against the system. Progress through increasingly difficult scenarios to challenge the Game Master.
I'm using a mix of WE-GO and I-GO/YOU-GO to maintain freedom and tactics.
#gamedev #indiegame #TurnBasedThursday #isometric
1. Gnat Attack - Mario Paint
2. Plok
3. Mystic Quest
The music from Plok and Mystic Quest deserves an extra shout-out.
tbc... #gamedev #influences
1. Gnat Attack - Mario Paint
2. Plok
3. Mystic Quest
The music from Plok and Mystic Quest deserves an extra shout-out.
tbc... #gamedev #influences
Not only that but we've hit 500 followers! 👋
I smashed my development goals for last year, so for 2025 let's aim big.
#indiedev #TurnBasedThursday #gamedev #roguelike #tactics #isometric
Not only that but we've hit 500 followers! 👋
I smashed my development goals for last year, so for 2025 let's aim big.
#indiedev #TurnBasedThursday #gamedev #roguelike #tactics #isometric
Here are some of my obscure game influences:
1. Bongo Bongo - Ocarina Of Time
2. You Boss - Gameboy Camera
3. Missing No - Pokemon Red / Blue
tbc... #gamedev
Here are some of my obscure game influences:
1. Bongo Bongo - Ocarina Of Time
2. You Boss - Gameboy Camera
3. Missing No - Pokemon Red / Blue
tbc... #gamedev
A year later, I have a fully functioning map creator, moveable characters with skills, turn orders, free "hop" movement, and UI.
Thanks 2024. #indiegame #gamedev #pixelart
A year later, I have a fully functioning map creator, moveable characters with skills, turn orders, free "hop" movement, and UI.
Thanks 2024. #indiegame #gamedev #pixelart
I'm making Loophole, an isometric roguelite tactics game, inspired by titles like "Into the Breach" and "Inscryption". Explore one-shots and battle against a familiar and deceptive game master.
Find a way to escape. #indiegamedev
I'm making Loophole, an isometric roguelite tactics game, inspired by titles like "Into the Breach" and "Inscryption". Explore one-shots and battle against a familiar and deceptive game master.
Find a way to escape. #indiegamedev
It's a visually uneventful week on Loophole unless you love grass and character ranges. I've been devising player classes and preparing to write Enemy AI 🤖
For the next few weeks, I'll have my head down, hopefully returning with something new. #indiegamedev
It's a visually uneventful week on Loophole unless you love grass and character ranges. I've been devising player classes and preparing to write Enemy AI 🤖
For the next few weeks, I'll have my head down, hopefully returning with something new. #indiegamedev
This week I moved debug info to the main game UI, iterated on art for the basic tiles, and continued work on the combat loop to ensure NPCs wait their turn.
Next up, designing classes. Aiming to avoid traditional in favour of something a bit wacky
#indiegamedev
This week I moved debug info to the main game UI, iterated on art for the basic tiles, and continued work on the combat loop to ensure NPCs wait their turn.
Next up, designing classes. Aiming to avoid traditional in favour of something a bit wacky
#indiegamedev
Every week still brings its challenges, but so far, I haven't encountered a problem I couldn't at least jank fix.
Anyone can do it… even you.
#indiegame #gamedev
Every week still brings its challenges, but so far, I haven't encountered a problem I couldn't at least jank fix.
Anyone can do it… even you.
#indiegame #gamedev
The temp UI is mostly finished—function first. I'm eager to finish some visual systems so I can start combat testing. However, I have a knack for getting sidetracked.
#gamedev #indiegame #sidetracked
The temp UI is mostly finished—function first. I'm eager to finish some visual systems so I can start combat testing. However, I have a knack for getting sidetracked.
#gamedev #indiegame #sidetracked
#gamedev #indiegames #loophole #gameui
#gamedev #indiegames #loophole #gameui