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jothijinx.bsky.social
JoT
@jothijinx.bsky.social
Solo Indie Dev
Developing my first game:

“Loophole” -Tactics Roguelike, Descend to the core of an abandoned Indie Game, with only the GM to oppose you.

Inspired by “Into the Breach”, filled with Determination to create freely.
Pinned
{run.loop}
Loophole is a fast-paced tactics roguelite built to keep players constantly 𝕖𝕟𝕥𝕙𝕣𝕒𝕝𝕝𝕖𝕕. I wanted to trim the genre’s downtime, no idle turns, just high-stakes, reactive s̷i̷m̷u̷l̷a̷t̷i̷o̷n̷ where every action r̷i̷s̷k̷s̷ [d̷e̷l̷e̷t̷i̷o̷n̷].
#ScreenshotSaturday #tactics #indiegamedev #Loophole
October 11, 2025 at 5:33 PM
Hey all! Still working away on "Loophole".
Mechanically, it's improved a lot over the past 2 months, much of this is behind the scenes.
It's also evolved artistically, with some amazing work from the talented @arfu.bsky.social here.
Time to get back to it, see you soon.
#indiegamedev #tactics
September 26, 2025 at 3:40 PM
I underestimated Loophole’s timeline, but I'm confident the full game loop will be in place by year's end.

I've been working tirelessly to get its systems working adequately. It's been a busy weekend in the heat, time for a nap.
#indiegamedev #isometric #tactics
June 29, 2025 at 3:29 PM
Spent a considerable amount of time attempting to resolve a pixel flickering issue today.
Camera movement causes pixel flickering when the art is dithered.

Has anyone else encountered this issue?

#indiegamedev #bugs #gamemaker #pixelart
June 8, 2025 at 1:51 PM
Reposted by JoT
🌞 SOL CESTO - OUT NOW ON STEAM 🌞

After 2 years of hard work, Sol Cesto is finally out in Early Access! A roguelite where the eerie charm of Inscryption collides with the high-stakes thrill and explosive combos of Balatro.

Please help us spread the word 🙌
May 27, 2025 at 4:05 PM
When I was young, I could stare at a Game Boy screen for hours.

These days, I envy those who can play games with a CRT filter on without getting a migraine.

Loophole CRT would look great, but only for 5 minutes; then I'd need to lie down.

#indiegamedev #CRT #retro
June 1, 2025 at 9:45 AM
Another #screenshotsaturday loops around.

Recently I’ve been planning UI layouts, improving map highlights, adding new chars/props/blocks in preparation for work on Map Generation.

Minimal pixel art is the goal, it’s working out pretty well imo.

#indiegamedev #ui #solodev #roguelike #tactics
May 31, 2025 at 2:56 PM
LoopSkeet for May:
⛰️ New obstacles and defining enemy actions
🔁 2nd UI sketch, GUI shows players how to play
💡Improving highlight functionality to work alongside depth system
🫵 Positive feedback on Art style. No more directionaless drawing.
📝 Second story draft

#indiegame #gamedev
May 26, 2025 at 2:05 PM
Reposted by JoT
Absolutely psyched to be the official host of this week's #TurnBasedThursday!

#GameDev & #IndieDev: Show us your game!

Players of #TurnBased games, your moves are:
 ❤️ Like
► 🔁 Share
 🗨️ Comment
 🌠 Wishlist

Get ready to capture all the amazing games below 👇💜
May 22, 2025 at 11:16 AM
I’m taking the Silksong approach to updates. Here’s my skeet for April:

➰ Loophole is progressing steadily
👨‍🔧 Still working on underlying systems
🤺 Combat is playable
🗺️ Starting on map generation soon
🎮 After map gen, I’ll setup the full game loop

Look forward to more soon-ish 🧐
#indiegame #gamedev
April 28, 2025 at 6:09 PM
Enjoyed the battle system in the demo. It’s inspired by “Into the Breach”… aren’t we all 😉.
The Hundred Line – Last Defense Academy is an excellent tactical RPG that fully showcases the strengths of the creatives behind it. Our review: (Repost)
Review: The Hundred Line - Last Defense Academy (Switch) - An Addictive VN & Tactics Blend With Notes Of Persona
Sirei-iously good
www.nintendolife.com
April 24, 2025 at 1:41 PM
Following yesterday's post the telegraph highlights are done, giving me no excuse to procrastinate on testing combat
Whenever I'm programming I find a way to condense code instead of working on new features. Eventually, my code will just be {run.loophole} 😅
#indiegame #gamedev #tactics #isometric
March 2, 2025 at 3:50 PM
Back in time for #screenshotsaturday 🥳
I've been converting debug info into GUI. Key details are easily accessible, while additional information is hidden until needed.

This setup is temporary but allows me to test combat ⚔️ gameplay without switching between debug modes.

#indiegame #UI #gamedev
March 1, 2025 at 10:10 PM
Feb has been my chill month.
Still working on the loop. My focus is on code cleanup, story, UI, and optimisation.
As the weather warms up I’ll be able to spend more time working without my hands freezing over 🥶

Tomorrow is my 30th birthday 🎈 To celebrate, support an indie dev
#indiegames #gamedev
February 20, 2025 at 4:31 PM
{run.loop}
January 30, 2025 at 7:09 PM
Reposted by JoT
Woah! I'm hosting the official #TurnBasedThursday this week! 🎉

That means you'll find secret turn-based games in the replies, pretty neat right?

If you're a turn-based #gamedev, reply with your game!

Let's spread the turn-based love. ♥️ + 🔁
January 30, 2025 at 11:09 AM
I've been told the majority of gamers don't enjoy time mechanics. Which is why I'm hesitant to include one in mine. Regardless, these games have influenced me in a number of other ways:
1. Majoras Mask
2. Outer Wilds

The Anju & Kafei quesline in MM is a particular highlight.
#gamedev #influences
January 29, 2025 at 10:21 AM
Wishing every indie developer, solo or studio, the best for their projects this year!
#indiegames #gamedev
January 29, 2025 at 10:14 AM
It's still #WishlistWednesday somewhere in the world. So I want to shout out these two amazing #indiegames :

Upcoming:
🎣The Big Catch by @filet.group
store.steampowered.com/app/2146290/...

Out Now:
🍄Dread Delusion by @lovelyhellplace.bsky.social
store.steampowered.com/app/1574240/...
January 23, 2025 at 9:18 AM
My eclectic mix of influences lends an unhinged feel to the design and narrative of "Loophole". Continuing on the theme of childhood gaming influences:
1. Gnat Attack - Mario Paint
2. Plok
3. Mystic Quest

The music from Plok and Mystic Quest deserves an extra shout-out.
tbc... #gamedev #influences
January 2, 2025 at 2:33 PM
Hopping into the new year with a post on pathfinding progress. Long story short, it's done.
Not only that but we've hit 500 followers! 👋
I smashed my development goals for last year, so for 2025 let's aim big.
#indiedev #TurnBasedThursday #gamedev #roguelike #tactics #isometric
January 2, 2025 at 2:19 PM
Loophole is my first game. Spurred into development due to my need for a creative outlet, I've saved up years of wacky ideas for this moment.
Here are some of my obscure game influences:
1. Bongo Bongo - Ocarina Of Time
2. You Boss - Gameboy Camera
3. Missing No - Pokemon Red / Blue

tbc... #gamedev
December 21, 2024 at 2:12 PM
My friend and colleague @aguycalledrevive.bsky.social is convinced I’m Bluesky famous.
Who am I to let him down. Let’s make his Christmas wish come true and hit 500 followers.
Oh yeah and I suppose you could follow him too, he also makes great stuff. 🤩
#indiedev #gamedev
December 13, 2024 at 2:21 PM
At the start of the year all blocks were drawn as a single object, I had no layering system, and my debug text was orange.
A year later, I have a fully functioning map creator, moveable characters with skills, turn orders, free "hop" movement, and UI.
Thanks 2024. #indiegame #gamedev #pixelart
December 8, 2024 at 12:47 PM
On average, how many attempts does it take to find your final game name? The longer the game takes to develop the more likely I’m going to change its name.
#indiegamedev
December 2, 2024 at 7:59 PM