Josie (they/them)
josiest.bsky.social
Josie (they/them)
@josiest.bsky.social
Solo indie game dev from Seattle
portfolio: https://josiest.github.io/

profile avatar art: @Aranyaksha

Free Palestine! 🇵🇸
🧵1/2 - Currently reading #Level_Up, and it's suggesting to read something you normally wouldn't read in order to get new ideas, citing Will Wright using Japanese Gardening among other things for inspiration in his games. But I have a feeling that's something Will Wright normally *would* read.
April 2, 2025 at 6:17 PM
Reposted by Josie (they/them)
83 years ago, Executive Order 9066 forcibly relocated and incarcerated over 120,000 Japanese Americans.

This will forever be one of the most shameful chapters of US history. Today, as we remember this dark time, we must recommit to rooting out all forms of hate in this country.
February 19, 2025 at 6:46 PM
Reposted by Josie (they/them)
February 1, 2025 at 10:01 PM
Reposted by Josie (they/them)
From the aclu if ice come to your door
January 23, 2025 at 9:21 AM
Made some silly level designs today despite saying I'd go on hiatus. Some of them I might keep, one I'll almost certainly discard. But for now they'll do as I create UI for choosing levels. I'll also need to design for changing the ascension glyph on a per-level basis
#indiegamedev #gamedev
January 11, 2025 at 3:45 AM
Currently watching Cunk on Life. Favorite quote so far: “DNA is tiny and complex, like Tom Cruise”
January 11, 2025 at 1:36 AM
Taking a break from gamedev today to reward myself for finishing the new mechanic! I may also put the project on a brief hiatus as I'm ramping up for the upcoming Pirate Software jam!
January 9, 2025 at 1:20 AM
Plans for tomorrow:
- Create a couple board designs with no planning just to see how it goes
- Take more notes on other games for level design: Nuclear Throne and Baba is You are some I have queued
- Make some new levels based off my notes and see how they compare to my earlier designs
January 8, 2025 at 3:08 AM
What I did today:
- Learned how to use Unity's animation clips
- fixed the visual feedback bug I had with my ascension mechanic by using my new animation clip skills
- published the new mechanic to itch and some social media
- played Mini Metro and Super Crate Box to take notes on their level design
January 8, 2025 at 3:06 AM
Here's a gif of the ascension mechanic in its current state. There seems to be a lack of smoothness in the animation. I'm not sure if that's bc my pc is starved for resources, or if maybe I accidentally still have the frame rate limited from early experimenting. #gamedev #indiegamedev
January 7, 2025 at 4:50 AM
Plans for tomorrow:
- Spend some time learning how to use one of Unity's animation tools
- Refactor the ascension visual feedback to use that instead
- Create documentation for the tools I built to implement the ascension mechanic
- Publish a new version of the game with the mechanic to itch
January 7, 2025 at 2:03 AM
What I did today:
- made a tech design for the visual feedback for the ascension mechanic
- implemented the design, implementing the animation myself for some reason
- my animation code turned out to be buggy, so instead I'm going to learn Unity's animation tools
January 7, 2025 at 2:02 AM
Plans for next week:
- finish the first iteration of the ascension mechanic
- compile a list of games to play to get inspiration for level design
- play and take notes from some of those games
- design and build some new levels
January 4, 2025 at 1:40 AM
My week in review:
- made an official feature specification for the first time as a designer
- then consequentially made the tech specification for the feature as the engineer since I am in fact a solo dev
- implemented the mechanic's functionality in only two days
- mostly finished visual feedback
January 4, 2025 at 1:37 AM
What I did to day:
- fixed the issue where the glyphs weren't resetting when the score was reset
- started to implement visual feedback for when droppings are cleared
- namely, created a script with a data-interface of curves and animation times
- added code for the different animation states
January 4, 2025 at 1:34 AM
Here's a scaled up version of my glyph design. Hopefully bluesky doesn't make it look terrible this time
January 3, 2025 at 4:39 AM
What I did today:
- had a very late start so I didn't get much done.
- added data-driven design parameters to the "board event" system to be able to swap out event behaviors
- made some UI art for my "ascension glyph" mechanic
- hooked up the UI a little bit but it's buggy
...
(cont. in thread)
January 3, 2025 at 4:15 AM
This is so infuriating and so sad. No knock raids need to end. Police need to be abolished or undergo extreme reforms
Police in Alabama shot and killed a 16-year-old boy in his own home during a no-knock raid in the middle of the night.

Body camera footage allegedly shows Randall Adjessom raising his hands and backing away just before an officer opened fire.

RIP
January 2, 2025 at 5:27 AM
What I did today:
- made a todo list for implementing my new mechanic
- implemented one of the core systems for the mechanic
- implemented most of the second core system

Goals for tomorrow:
- finish the second core system
- build up UI and other visual feedback
January 2, 2025 at 4:21 AM
my favorite style of clothing is enby fem inspired by enby masc inspired by enby fem inspired by enby masc inspired by gender neutral milk hotel inspired by enby fem inspired by enby masc inspired by divine
January 1, 2025 at 3:39 AM
Standup:
- compiled my design notes from last week into a specification
- added in technical specifications, splitting the mechanic into three architecturally distinct parts

Goals for tomorrow:
- create a todo-list from the technical specification
- assess development costs and start implementing
January 1, 2025 at 1:09 AM
Btw, if you wanna check out the project I'm working on, I finished a prototype of it a few months ago which you can play here: josiest.itch.io/droppings
Droppings by josiest
A twist on the classic game Snake
josiest.itch.io
December 31, 2024 at 1:42 AM
Bluesky standup:

Since I didn't end up working on my project today, I'll review what I worked on last week:

- I set up a project management board for keeping track of tasks in different areas of work

- I did some design brainstorming for a new mechanic I'm adding

not a whole lot, but a start!
December 31, 2024 at 1:41 AM
Hello bluesky! I've been working on a game off and on for the past few months, though admittedly more off than on. In order to change that last bit, I'm trying something new to try to help hold myself accountable. I'm gonna try to post daily check-ins/standups here about my progress!
December 31, 2024 at 1:37 AM
Wait I wanna join! My name's Josie (they/them pronouns) and I'm currently working on some solo game projects while I look for work as a gameplay engineer
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If you’re LGBTQ+ & an indie game dev or queer-majority indie studio, reply here with your name, pronouns & what you do! 🏳️‍🌈🏳️‍⚧️ (images optional)

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October 26, 2024 at 3:29 AM