portfolio: https://josiest.github.io/
profile avatar art: @Aranyaksha
Free Palestine! 🇵🇸
This will forever be one of the most shameful chapters of US history. Today, as we remember this dark time, we must recommit to rooting out all forms of hate in this country.
This will forever be one of the most shameful chapters of US history. Today, as we remember this dark time, we must recommit to rooting out all forms of hate in this country.
#indiegamedev #gamedev
#indiegamedev #gamedev
- Create a couple board designs with no planning just to see how it goes
- Take more notes on other games for level design: Nuclear Throne and Baba is You are some I have queued
- Make some new levels based off my notes and see how they compare to my earlier designs
- Create a couple board designs with no planning just to see how it goes
- Take more notes on other games for level design: Nuclear Throne and Baba is You are some I have queued
- Make some new levels based off my notes and see how they compare to my earlier designs
- Learned how to use Unity's animation clips
- fixed the visual feedback bug I had with my ascension mechanic by using my new animation clip skills
- published the new mechanic to itch and some social media
- played Mini Metro and Super Crate Box to take notes on their level design
- Learned how to use Unity's animation clips
- fixed the visual feedback bug I had with my ascension mechanic by using my new animation clip skills
- published the new mechanic to itch and some social media
- played Mini Metro and Super Crate Box to take notes on their level design
- Spend some time learning how to use one of Unity's animation tools
- Refactor the ascension visual feedback to use that instead
- Create documentation for the tools I built to implement the ascension mechanic
- Publish a new version of the game with the mechanic to itch
- Spend some time learning how to use one of Unity's animation tools
- Refactor the ascension visual feedback to use that instead
- Create documentation for the tools I built to implement the ascension mechanic
- Publish a new version of the game with the mechanic to itch
- made a tech design for the visual feedback for the ascension mechanic
- implemented the design, implementing the animation myself for some reason
- my animation code turned out to be buggy, so instead I'm going to learn Unity's animation tools
- made a tech design for the visual feedback for the ascension mechanic
- implemented the design, implementing the animation myself for some reason
- my animation code turned out to be buggy, so instead I'm going to learn Unity's animation tools
- finish the first iteration of the ascension mechanic
- compile a list of games to play to get inspiration for level design
- play and take notes from some of those games
- design and build some new levels
- finish the first iteration of the ascension mechanic
- compile a list of games to play to get inspiration for level design
- play and take notes from some of those games
- design and build some new levels
- made an official feature specification for the first time as a designer
- then consequentially made the tech specification for the feature as the engineer since I am in fact a solo dev
- implemented the mechanic's functionality in only two days
- mostly finished visual feedback
- made an official feature specification for the first time as a designer
- then consequentially made the tech specification for the feature as the engineer since I am in fact a solo dev
- implemented the mechanic's functionality in only two days
- mostly finished visual feedback
- fixed the issue where the glyphs weren't resetting when the score was reset
- started to implement visual feedback for when droppings are cleared
- namely, created a script with a data-interface of curves and animation times
- added code for the different animation states
- fixed the issue where the glyphs weren't resetting when the score was reset
- started to implement visual feedback for when droppings are cleared
- namely, created a script with a data-interface of curves and animation times
- added code for the different animation states
- had a very late start so I didn't get much done.
- added data-driven design parameters to the "board event" system to be able to swap out event behaviors
- made some UI art for my "ascension glyph" mechanic
- hooked up the UI a little bit but it's buggy
...
(cont. in thread)
- had a very late start so I didn't get much done.
- added data-driven design parameters to the "board event" system to be able to swap out event behaviors
- made some UI art for my "ascension glyph" mechanic
- hooked up the UI a little bit but it's buggy
...
(cont. in thread)
Body camera footage allegedly shows Randall Adjessom raising his hands and backing away just before an officer opened fire.
RIP
- made a todo list for implementing my new mechanic
- implemented one of the core systems for the mechanic
- implemented most of the second core system
Goals for tomorrow:
- finish the second core system
- build up UI and other visual feedback
- made a todo list for implementing my new mechanic
- implemented one of the core systems for the mechanic
- implemented most of the second core system
Goals for tomorrow:
- finish the second core system
- build up UI and other visual feedback
- compiled my design notes from last week into a specification
- added in technical specifications, splitting the mechanic into three architecturally distinct parts
Goals for tomorrow:
- create a todo-list from the technical specification
- assess development costs and start implementing
- compiled my design notes from last week into a specification
- added in technical specifications, splitting the mechanic into three architecturally distinct parts
Goals for tomorrow:
- create a todo-list from the technical specification
- assess development costs and start implementing
Since I didn't end up working on my project today, I'll review what I worked on last week:
- I set up a project management board for keeping track of tasks in different areas of work
- I did some design brainstorming for a new mechanic I'm adding
not a whole lot, but a start!
Since I didn't end up working on my project today, I'll review what I worked on last week:
- I set up a project management board for keeping track of tasks in different areas of work
- I did some design brainstorming for a new mechanic I'm adding
not a whole lot, but a start!
Next is the Queer Indie Game Developer Starter Pack!🌈
If you’re LGBTQ+ & an indie game dev or queer-majority indie studio, reply here with your name, pronouns & what you do! 🏳️🌈🏳️⚧️ (images optional)
🔁 RTs Appreciated! 🔁
#indiedev #gamedev #indiegamedev go.bsky.app/C8TLbcZ