Josh
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joshmlabelle.bsky.social
Josh
@joshmlabelle.bsky.social
Writer & Narrative Designer || Creative Director on Disney Dreamlight Valley ||"Hunter: The Reckoning - Day for Night" coming 2026 || "A Crown of Sorcery & Steel" out from Choice of Games || 1st place IFComp 2020🏆|| Opinions my own || www.joshlabelle.com
It's interesting to have a male rock singer who is both Good and also Feels Somehow Important again which I don't think was a thing throughout the whole 2010s
November 20, 2025 at 2:31 AM
Oh man. These kids have the juice.

music.youtube.com/watch?v=qIol...
Geese - Getting Killed | From The Basement
YouTube video by From The Basement
music.youtube.com
November 20, 2025 at 2:26 AM
The epic highs and lows of game dev are all worth it to see everybody's custom horse designs
November 20, 2025 at 2:20 AM
I'm playing Yotei having not played Tsushima and it works on its own.

That said, from what I've seen, Yotei is enough of a visual&UI/UX upgrade that I could see playing Tsushima after feeling more like a downgrade than the other way around. If you think you MIGHT play both, maybe do 'em in order.
November 15, 2025 at 5:06 AM
I feel like the 2010s produced very few male singers with interesting, emotional voices and it's nice to feel like we might finally be on the other side of that.
November 14, 2025 at 4:09 AM
This is why like half of quests in games have a twist where the quest-giver obscured a piece of information that gets revealed 2/3rd of the way through. I'm not sure it's even intentional, but it pretty much instantaneously makes things feel like a story instead of just a buncha stuff that happened
November 9, 2025 at 1:27 AM
If a quest-giver asks player to kill 10 evil goblins and return with a talisman, & the player does it & gets paid, it's probably not gonna feel like a story.

BUT if it turns out the quest-giver lied and it's a peaceful goblin commune, it's now at least reasonably story shaped.
November 9, 2025 at 1:25 AM
So in terms of actionable advice here, if you're constructing a quest for a game and it's not really feeling like anything, ask yourself if it's just a chain of straightforward "therefore..." cause and effect. You're probably missing a "but!" somewhere in there.
November 9, 2025 at 1:22 AM
Generally a plot needs "buts" to feel like a real story. The fewer beats there are, the more dramatic the BUTS have to be for it to feel story-shaped. If you get home and your wife was using the sauce as a distraction to strip the house and leave you, it feels... somewhat story-like, at least.
November 9, 2025 at 1:22 AM
Your wife asks you to go to the store to get cranberry sauce. You go and get it. You return home. Doesn't feel like a story.

But if there's an extra beat where the store is being robbed while you're there and you have to tackle the robber to get home with the cranberry sauce, it feels like a story.
November 9, 2025 at 1:22 AM
Will any project ever again give me the opportunity to write a Hollywood special effects wizard turned grizzled monster hunter giving a long monologue about the John Wayne movie The Conqueror? Probably not.
November 8, 2025 at 3:27 AM