Software dev using lots of Rust, Armbian linux maintainer a couple boards, Factorio long-time player and mod dev, and lots of other stuff that probably will not fit in here.
Sometimes an artist
Any of these would be better than hard stop error.
Any of these would be better than hard stop error.
Knowing how you lose or win in the game just releases you from that. Mystique lost, tension released.
Knowing how you lose or win in the game just releases you from that. Mystique lost, tension released.
Those are the ways to provide a release from tension. Maybe that's why people feel like horror isn't scary anymore?
Those are the ways to provide a release from tension. Maybe that's why people feel like horror isn't scary anymore?
And now we are here. The AI is the new shiny buzzword, and everything is just shitty because of it. Working features deprecated, replaced with AI.
And now we are here. The AI is the new shiny buzzword, and everything is just shitty because of it. Working features deprecated, replaced with AI.
So, a monad... I think.
My main pain point with rust's errors is tracing back the original source and the bubbling up. Otherwise it's nice that it's not just some special arcane thing.
#rustlang
So, a monad... I think.
My main pain point with rust's errors is tracing back the original source and the bubbling up. Otherwise it's nice that it's not just some special arcane thing.
#rustlang
This could be fixed with a wrapped error type, where the wrapper handles the tracing.
This could be fixed with a wrapped error type, where the wrapper handles the tracing.