Johnny B. Getgoode
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johnnybgetgoode.bsky.social
Johnny B. Getgoode
@johnnybgetgoode.bsky.social
Programmer, 3D artist, animal lover, aviation enthusiast, techie, nerd, gamer, and ally.
Added the Flayer enemy into Fury's Sky: Vagabond! These highly flexible enemies have an attack whether you are close or far away. Be careful!

#gamedev #indiegame #videogame #doom #UZDoom #gamedevelopment
November 19, 2025 at 11:21 AM
A little early on this #screenshotsaturday, but I just did a bunch of animations on the Flayer enemy for Fury's Sky: Vagabond, and I just LOVE how they came out! Especially considering how annoying those tentacles are...

#gamedev #videogame #doom #UZDoom #animation #blender3d #3dart
November 15, 2025 at 8:51 AM
Working on this new enemy for Fury's Sky: Vagabond! He was originally gonna be a boss, but I think I'll use him as a regular enemy type. He's currently called the Flayer.

#gamedev #indiegame #videogame #doom #UZDoom
November 15, 2025 at 12:03 AM
Added a rough version of the Rook boss into Fury's Sky: Vagabond! This enemy unleashes powerful explosive attacks when struck while in a guarding stance. This, coupled with its spread attacks, make it a tough foe to take down.

#gamedev #indiegame #videogame #gamedevelopment #doom
#UZDoom
November 12, 2025 at 1:57 PM
Huzzah! Fury's Sky: Vagabond is now running on the release candidate for UZDoom! Minimal tweaks required!

Loving the new input menu as well; it should make assigning binds a lot easier. Just need to fix keybinds saving. Also, haptics work great!

#gamedevelopment #videogame #doom #uzdoom
November 8, 2025 at 10:09 AM
Well, I managed to redesign and rig the Rook model for Fury's Sky: Vagabond. And I did a rough idle animation.

Not bad.

#gamedev #indiedev #doom #videogame #gamedevelopment
November 7, 2025 at 9:29 AM
Testing out my new recording setup on Linux, as well as showing off a new feature! Enemy projectiles can now show up on the radar as white dots. This allows the player to avoid projectiles if the enemy shooting them is off camera.

#gamedev #gamedevelopment #videogame #doom #indiegame
October 31, 2025 at 8:11 AM
Having WAY too much fun with my EndeavourOS install...
October 30, 2025 at 9:18 AM
They better not be hatin' on Doomguy's sweet weapon bob dance moves now.
October 22, 2025 at 2:25 PM
I did it!

I put in all the animations for the Knight enemy and added it to Fury's Sky: Vagabond! Now I just need to do the other bosses I have planned.

Check this game out here: www.moddb.com/mods/furys-s...

#gamedev #gamedevelopment #videogame #doom
October 22, 2025 at 2:19 PM
Legends Z-A's battle system can be wonky, but the way it can let you style on opponents like this is just DIVINE.

GET REKT.
October 20, 2025 at 10:34 AM
Made some more animations for the Knight in Fury's Sky: Vagabond! These will serve as attack animations. This boss will attack by slicing the air to create projectiles, so I wanted slicing, sword-like movements.

#gamedev #videogame #indiegame #doom #gamedevelopment
October 4, 2025 at 11:34 AM
Rigged a skeleton and made an idle animation for the Knight enemy for my GZDoom-based #gamedev project, Fury's Sky: Vagabond! Taking inspiration from insectoid creatures, this enemy will serve as a boss encounter for players.

#indiegame #gamedevelopment #doom #videogame
October 3, 2025 at 10:58 PM