silly little jokes
software engineering/game dev
also i play games sometimes
typing in lower case because fuck capitalism
-Next Wave UI button updated with wave info placeholder on hover
-turrets predicting intercept and firing on enemies
-walls button disables during the enemy wave
#gamedev #indiedev #godot #towerdefense
-Next Wave UI button updated with wave info placeholder on hover
-turrets predicting intercept and firing on enemies
-walls button disables during the enemy wave
#gamedev #indiedev #godot #towerdefense
-early gameplay UI with game speed toggle
-new tower model + walls (made by @drillian.bsky.social)
-enemy unit placeholders with pathfinding
still got some issues to work out, but it's coming along!
-early gameplay UI with game speed toggle
-new tower model + walls (made by @drillian.bsky.social)
-enemy unit placeholders with pathfinding
still got some issues to work out, but it's coming along!
i set up states for the player for placing walls (which also highlights the selected grid space), and building turrets on them.
i set up states for the player for placing walls (which also highlights the selected grid space), and building turrets on them.
got the gridmap set up so wall meshes are replaced with instanced wall scenes, and currently the navmesh re-bakes when they're placed (for now).
got the gridmap set up so wall meshes are replaced with instanced wall scenes, and currently the navmesh re-bakes when they're placed (for now).