Spellmasons.com
patreon.com/jogamedev
Month 33: What I've learned
"Low quality + Great story" beats "high quality + bad story"
This has been the biggest takeaway by far. I was feeling
Month 33: What I've learned
"Low quality + Great story" beats "high quality + bad story"
This has been the biggest takeaway by far. I was feeling
This chart shows a prospective Annual Salary based on **how long it takes the build your game** vs **how many copies you sell**
This chart shows a prospective Annual Salary based on **how long it takes the build your game** vs **how many copies you sell**
Week 137 & 138:
📈316 Copies Sold
💭850 New Wishlists
All time:
⭐838 Reviews (+10)
🎥3,580 YT Subscribers (+2562)
📸1,845 Insta Followers (+11)
📱9,745 TT Followers (+189)
Week 137 & 138:
📈316 Copies Sold
💭850 New Wishlists
All time:
⭐838 Reviews (+10)
🎥3,580 YT Subscribers (+2562)
📸1,845 Insta Followers (+11)
📱9,745 TT Followers (+189)
Week 137:
📈398 Copies Sold
💭2,085 New Wishlists (74x more than last week!)
🔥HUGE boost in YT subs
Week 137:
📈398 Copies Sold
💭2,085 New Wishlists (74x more than last week!)
🔥HUGE boost in YT subs
Today it took me 2 hours to make a 50 second short.
1% better every day.
#indiegame #roguelike #marketing
Today it took me 2 hours to make a 50 second short.
1% better every day.
#indiegame #roguelike #marketing
Week 135:
📈145 Copies Sold
💭379 New Wishlists
🤩Achieved "Overwhelmingly Positive" rating for the first time on August 29th
All time:
⭐824 Reviews (+7)
🎥1,013 Youtube Subscribers (+6)
📸1,805 Insta Followers (+34)
📱9,550 Tiktok Followers (+32)
Week 135:
📈145 Copies Sold
💭379 New Wishlists
🤩Achieved "Overwhelmingly Positive" rating for the first time on August 29th
All time:
⭐824 Reviews (+7)
🎥1,013 Youtube Subscribers (+6)
📸1,805 Insta Followers (+34)
📱9,550 Tiktok Followers (+32)
After almost 5 years of work, Spellmasons has, for the very first time, achieved a rating of Overwhelmingly Positive on Steam!
Thank you everyone who've left feedback and helped me along this journey. I am so grateful!
After almost 5 years of work, Spellmasons has, for the very first time, achieved a rating of Overwhelmingly Positive on Steam!
Thank you everyone who've left feedback and helped me along this journey. I am so grateful!
My workflow is a LOT faster.
Leveled up in:
+ Particle Emitters
+ Shaders
+ Texture Painting
My workflow is a LOT faster.
Leveled up in:
+ Particle Emitters
+ Shaders
+ Texture Painting
Today is the first day that I really felt like I knew what I was doing. Made few mistakes, learned some things like usual, felt like I was in flow.
I was short on time today but pretty happy with how it turned out!
Today is the first day that I really felt like I knew what I was doing. Made few mistakes, learned some things like usual, felt like I was in flow.
I was short on time today but pretty happy with how it turned out!
I attempted my own design today and it's definitely not as cool as when I use a reference. Design and modeling skill are definitely two different disciplines.
Oh well, I solved some hard problems and learned. One more day.
I attempted my own design today and it's definitely not as cool as when I use a reference. Design and modeling skill are definitely two different disciplines.
Oh well, I solved some hard problems and learned. One more day.
Week 134:
📈178 Copies Sold
💭250 New Wishlists
All time:
⭐817 Reviews (+9)
🎥1,007 Youtube Subscribers (+18)
📸1,771 Insta Followers (+44)
📱9,518 Tiktok Followers (+105)
Week 134:
📈178 Copies Sold
💭250 New Wishlists
All time:
⭐817 Reviews (+9)
🎥1,007 Youtube Subscribers (+18)
📸1,771 Insta Followers (+44)
📱9,518 Tiktok Followers (+105)
- Tragedy with Boolean Modifier but learned what Manifold is
- Fun with Grease Pencil
Inspiration (right): Balazs Agoston
- Tragedy with Boolean Modifier but learned what Manifold is
- Fun with Grease Pencil
Inspiration (right): Balazs Agoston
By Mehrdad Malek
By Mehrdad Malek
This one was hard, inspired by a drawing of Mehrdad Malek from Artstation. It had lots of little details that I'm not skilled enough to replicate yet.
But I did learn how to make this interesting "shell" effect.
This one was hard, inspired by a drawing of Mehrdad Malek from Artstation. It had lots of little details that I'm not skilled enough to replicate yet.
But I did learn how to make this interesting "shell" effect.
Today I learned a lot of tricks: beveling, merging, proportional editing, viewport control, loop select, and more.
Ran into some trouble attempting to model where the pilot sits. It was hard to get the curves right.
Today I learned a lot of tricks: beveling, merging, proportional editing, viewport control, loop select, and more.
Ran into some trouble attempting to model where the pilot sits. It was hard to get the curves right.
I'm learning blender for gamedev and starting this challenge to push myself to learn.
Yesterday, I learned the basics of extrusion and materials. Pretty happy with how it turned out!
I'm learning blender for gamedev and starting this challenge to push myself to learn.
Yesterday, I learned the basics of extrusion and materials. Pretty happy with how it turned out!
It's easy getting excited about an idea.
It's easy putting the first layers of code down and watching it come together.
But it gets hard once the skeleton is in place and you need to put meat on the bones...
It's easy getting excited about an idea.
It's easy putting the first layers of code down and watching it come together.
But it gets hard once the skeleton is in place and you need to put meat on the bones...