Jordan O
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jogamedev.bsky.social
Jordan O
@jogamedev.bsky.social
Making Multiplayer Indie Games!
Spellmasons.com
patreon.com/jogamedev
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Spellmasons is a multiplayer, spell-crafting, roguelike where players are constantly discovering new exploits and combinations I (the dev) didn't know was possible.
Someone asked me recently what makes a good Steam store page.
This was my response:
November 11, 2025 at 8:03 PM
I did not expect to get here this quickly!! Thanks everyone for the support. I'm super excited for the next chapter!
November 9, 2025 at 7:58 PM
I recently sat down with Dylan White, the creator of Rift Wizard. to explore uncommon game design wisdom, how to create good difficulty curves, and what it takes to "make it" as an indie dev.
youtu.be/q5VFrRGCX6M
#gamedesign
The mind behind Rift Wizard
YouTube video by JoGameDev
youtu.be
November 6, 2025 at 7:11 PM
It's still going!
November 6, 2025 at 3:04 PM
You can learn to love what you must do.

I used to hate the idea of making videos, but I found the game inside of it and now I enjoy it.

Same held true for exercise. I knew I could find a way to love it, and now I do. It's not a struggle if it's fun.
October 30, 2025 at 7:59 PM
I spent a year intently studying how to make indie games go viral on youtube and what I learned is working!

My last short has done 1.5 Million views in only 12 days.

Here's how I did it:
youtu.be/7PEJ3Q_UNDI
How I made my indie game go viral on YouTube (and what I learned)
YouTube video by JoGameDev
youtu.be
October 30, 2025 at 5:05 PM
If you're trying to market a niche game, your content must be broadly entertaining to a super wide audience **in order** to reach your niche.If only 1 out of 10,000 gamers would enjoy your game, your content won't find them unless it performs well with even viewers who wont enjoy your game but
October 30, 2025 at 4:01 PM
I'm going to shift into a "what i've learned" format to hopefully pass on some useful info as I grow in my gamedev journey!

Month 33: What I've learned
"Low quality + Great story" beats "high quality + bad story"
This has been the biggest takeaway by far. I was feeling
October 26, 2025 at 3:35 PM
New personal record for me!
October 23, 2025 at 6:41 PM
"Is it worth the time?" Gamedev Edition!

This chart shows a prospective Annual Salary based on **how long it takes the build your game** vs **how many copies you sell**
October 7, 2025 at 2:05 PM
The longer you spend making your game, the more copies you have to sell to break even.I made a chart that shows how many copies you have to sell to make a given annual salary **based on how long you spent building the game**
October 7, 2025 at 12:37 AM
My indie gamedev journey!

Week 137 & 138:
📈316 Copies Sold
💭850 New Wishlists

All time:
⭐838 Reviews (+10)
🎥3,580 YT Subscribers (+2562)
📸1,845 Insta Followers (+11)
📱9,745 TT Followers (+189)
September 28, 2025 at 9:24 PM
🎮MY INDIE GAMEDEV JOURNEY🧙
Week 137:
📈398 Copies Sold
💭2,085 New Wishlists (74x more than last week!)
🔥HUGE boost in YT subs
September 16, 2025 at 4:43 PM
My previous best performing vid was like 17,000 views and this one's done 600,000 views.
Almost tripled my subscribers in just a few days
It took me 4 whole years to build up to 1,000 YT subscribers and now it has doubled in a mere 3 days 🤯🤯🤯
The power of a single bit of viral content is insane.
In only 48 hours, a single viral short has sold 114 copies of Spellmasons and driven 745 wishlists! And it's still going. Wild.
#gamedev #indiedev
September 12, 2025 at 2:42 PM
It took me 4 whole years to build up to 1,000 YT subscribers and now it has doubled in a mere 3 days 🤯🤯🤯
The power of a single bit of viral content is insane.
In only 48 hours, a single viral short has sold 114 copies of Spellmasons and driven 745 wishlists! And it's still going. Wild.
#gamedev #indiedev
September 11, 2025 at 4:34 PM
The power of a single bit of viral content is insane.
In only 48 hours, a single viral short has sold 114 copies of Spellmasons and driven 745 wishlists! And it's still going. Wild.
#gamedev #indiedev
September 10, 2025 at 8:42 PM
It was WORTH it! This is my best performing YT video EVER by like 10X. What the fheck!?
FIVE HOURS is how long it took me to make a 32 second short 1 year ago.
Today it took me 2 hours to make a 50 second short.
1% better every day.
#indiegame #roguelike #marketing
September 9, 2025 at 5:39 PM
Number go up!
#spellmasons
September 9, 2025 at 5:37 PM
FIVE HOURS is how long it took me to make a 32 second short 1 year ago.
Today it took me 2 hours to make a 50 second short.
1% better every day.
#indiegame #roguelike #marketing
September 9, 2025 at 1:25 AM
🎮MY INDIE GAMEDEV JOURNEY🧙
Week 136:
📈348 Copies Sold
💭28 New Wishlists
🏷️Spellmasons is on sale this week for 25% off!

All time:
⭐828 Reviews (+4)
🎥1,018 Youtube Subscribers (+5)
📸1,834 Insta Followers (+29)
📱9,556 Tiktok Followers (+6)
🎮MY INDIE GAMEDEV JOURNEY🧙
Week 135:
📈145 Copies Sold
💭379 New Wishlists
🤩Achieved "Overwhelmingly Positive" rating for the first time on August 29th

All time:
⭐824 Reviews (+7)
🎥1,013 Youtube Subscribers (+6)
📸1,805 Insta Followers (+34)
📱9,550 Tiktok Followers (+32)
September 7, 2025 at 7:41 PM
If I was a a better coder, I probably could have done a lot more in a lot less time with a lot less churn
#gamedev
September 4, 2025 at 4:44 PM
Workaholism is almost celebrated in our culture, but a lot of people conflate working hard with working well...
September 4, 2025 at 4:41 PM
🎮MY INDIE GAMEDEV JOURNEY🧙
Week 135:
📈145 Copies Sold
💭379 New Wishlists
🤩Achieved "Overwhelmingly Positive" rating for the first time on August 29th

All time:
⭐824 Reviews (+7)
🎥1,013 Youtube Subscribers (+6)
📸1,805 Insta Followers (+34)
📱9,550 Tiktok Followers (+32)
September 1, 2025 at 11:46 AM
🙌OVERWHELMINGLY POSITIVE🙌
After almost 5 years of work, Spellmasons has, for the very first time, achieved a rating of Overwhelmingly Positive on Steam!
Thank you everyone who've left feedback and helped me along this journey. I am so grateful!
August 29, 2025 at 9:22 PM
Day 7 of One-Ship-A-Day!

My workflow is a LOT faster.
Leveled up in:
+ Particle Emitters
+ Shaders
+ Texture Painting
August 28, 2025 at 2:28 PM