Joeri van Ees
joerivanees.com
Joeri van Ees
@joerivanees.com
Game & Multimedia Designer/Developer, competitive SSBM player (Ryuker) since 2004, initiated smasheurope.com for which I develop, write, handle social media etc.

Portfolio: joerivanees.com
It’s a nice project to test the versatility of the shorthands and scout for some of its shortcomings.

It’s been nice to just write this in Dot NET without dependency on game engines though eventually I do want to use the library in the game engine come time for visualization.
September 20, 2025 at 12:06 PM
It can handle steps in a strict mode so the player needs to follow the right sequence.

If the player provides wrong input it corrects the player with instructions on how to do it proper.
September 20, 2025 at 12:06 PM
It checks which shorthand has been input to display the right message. I’m going to add that it checks for states as well in the more free-form scenarios.
September 20, 2025 at 12:06 PM
The single player library,which is a console text app for now, is to handle tutorial and challenge scenarios with an instructor giving messages to the player.

It uses a DLL export of the StateCalculations library to process the shorthand and get back resulting states.
September 20, 2025 at 12:06 PM
I don’t get it.
August 7, 2025 at 1:44 PM
But without any kind of marketing push like that the movie and OSTs are proving incredible organic viral successes.

That‘s caught the eyes of online editorials following pop culture but somehow still does not make it to television or major news outlets their YouTube channels..
August 7, 2025 at 1:30 PM
Had this been an (average) Disney movie featuring well known pop stars and actors they would have been all over the place on television. Featured on morning shows, guests at Late Night Shows etc.. even with a quality paling to what @maggiekang.bsky.social and her team brought to life here..
August 7, 2025 at 1:30 PM
All of the actors speak fluent American english, yet only the YouTube channels seem to be publishing interviews with them..
August 7, 2025 at 1:30 PM
It‘s very puzzling.. the lead vocalist/lyricist of the movie is getting a lot of praise and is based in Brooklyn. Yet I’ve only seen interviews with her on Asian news channels..

The director grew up in Toronto and had a very touching motivation for pursuing this movie..
August 7, 2025 at 1:30 PM
This movie is on track to be a candidate for best animated feature of the year, possibly best movie even.. One of the songs, Golden, is a strong contender for an Oscar, topping charts globally at the moment..

Both critic and audience reviews are rating it incredibly high..
August 7, 2025 at 1:30 PM
..,I also find it very well animated, designed etc and very well executed from a writing perspective, paying homage to Korean (pop) culture carrying a universal theme and delivering it through a well paced dynamic drama that resonates. I tip my hat to whoever was involved.
August 2, 2025 at 1:38 PM
And I don’t just think that’s because of its popularity among the KPop fan base and a young audience..
August 2, 2025 at 1:38 PM
Also sad that it doesn’t have a theatrical release…

Good for Netflix sure and arguably good for its accessibility and popularity.. but this is an animation, pop culture and viral success story well worthy of recognition among the cinematic greats.
August 2, 2025 at 1:38 PM
And while this can be much better timed with a sequel / series.. it can never have that same historic impact as it would have had as a fresh experience launching a new ip😔..
August 2, 2025 at 1:38 PM
Looking at how it’s blowing up right now (which one could have expected when KPop’s involved..) whatever gets made will undoubtedly enjoy popularity.. but it will be a shadow of how impactful the launch of a well executed cross over tie in could have been..
August 2, 2025 at 1:38 PM
With this functionality in place I can now process commands on the board with the correct layout of pieces.
July 27, 2025 at 3:37 PM
That way I can elegantly store the game states in a database and sent it over a server and the likes.
July 27, 2025 at 3:37 PM
Had to create a GameState class for this to contain this info.

Also added a string parser to parse this GameState from a shorthand string using regex etc.
July 27, 2025 at 3:37 PM
Also learned how the structure of creating custom lightning components works and how to structure components with them.

Getting closer to understanding enough to build some features I think 😅
July 23, 2025 at 8:58 PM
Learned how to write Apex classes in the Developer Console, write and use queries in them, how to access the database from Apex and how to setup and use Apex triggers.
July 23, 2025 at 8:58 PM