Joe Kinglake
joekinglake.bsky.social
Joe Kinglake
@joekinglake.bsky.social
Design Director @ Surgent | #GameAccessibility Activist
Aha what a fantastic film, I've found it's so difficult to recommend without giving anything away and a solid "JUST TRUST ME".

I recommended it once and had the friend bounce off it 10 mins in, only to come back absolutely loving it after I promised them it was worth it. Loved this film so much.
January 19, 2025 at 10:00 AM
Oh wow, this looks amazing. Im something of a game jam fanatic myself 👀 I'm not sure i'll be able to make time to enter with getting stuck into the book, but i will DEFINITELY be keeping an eye on this for research!
January 14, 2025 at 9:33 PM
Reposted by Joe Kinglake
Also if you love Game Jams AND game accessibility, do I have a game jam for you to check out! Also the discord has some of the folks I mentioned who are award winners and vets of video game accessibility.

itch.io/jam/games-fo...
Games for Blind Gamers 4
A game jam from 2025-02-01 to 2025-03-10 hosted by NightBlade. Welcome, Blind and Sighted Game Developers! Welcome to the fourth annual Games for Blind Gamers jam! The goal of this jam is to make game...
itch.io
January 4, 2025 at 4:02 PM
A good well needed break i think, it was a shame to follow the nice break with covid but i definitely feel a lot better now 😅 That's amazing, thank you so much :-)
January 14, 2025 at 9:32 PM
Thank you so much, this is really kind of you - i've added the screengrab to my references for now and will definietly be in touch :-)
January 14, 2025 at 9:29 PM
This is great and really useful! At the moment im mostly gathering sources of those who might be interested, i'll make a note to reach out later this year to have a chat if you're interested. Thanks for reaching out :)
January 4, 2025 at 2:28 PM
Reposted by Joe Kinglake
Amazing, thank you! Avid attendee of the GAConf, but i hadn't seen the playlist and this is incredibly useful both for material and a reminder of who to reach out to. Thanks Ian!

(Apologies for the slow reply, i took a last minute digital detox over xmas!)
January 4, 2025 at 2:27 PM
Thank you so much for the link, i'll definitely be reaching directly out to some devs who feature here and have built other accessibility features.

(Apologies for the slow reply, i took a last minute digital detox over xmas!)
January 4, 2025 at 2:26 PM
I'm also interested if it's not a feature, but a philosophy that has been clearly applied as a design fundamental.
December 21, 2024 at 11:04 AM
The content I'm looking for is permission to screenshot, acknowledge and reference your features (with full title credits & thanks in the book).

The goal of the book is to be both a developer handbook and to provide a strong business case for devs to convince/approve accessibility features & cost.
December 21, 2024 at 11:04 AM
Oh wow I had no idea! That's frustratingly misleading!
November 29, 2024 at 11:51 AM
Designing for colourblindness is, as you say, a practical decision making process that avoids the use of colour as the singular method for communicating information.

And even the filters don't give you the whole picture and shouldn't be relied on exclusively.
November 29, 2024 at 8:40 AM
Great point on the use of the Unreal filters, they're simply for the simulation OF colourblindness not a fix-all filter. I've seen this misunderstood on the development shop floor several times.

I have found the use of these filters to be an enlightening tool for teams, but they are easily misused.
November 29, 2024 at 8:40 AM