John Murph
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jknm.bsky.social
John Murph
@jknm.bsky.social
Aotearoa: Creating VR simulations based on William Duane's model of quantum scattering, and its later integration with quantum theory by Carolyne Van Vliet almost 90 years later.
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A 3D particle scattering simulation in Somnium Space. somniumspace.com/world/4182 Although at odds with some quantum interpretations, the model was shown to align with modern quantum physics by Carolyne Van Vliet in 1967 (crystals & gratings) and 2010 (aperiodic gratings such as the double slit).
I'm exploring ways to give people an interactive VR example of Duane's quantum scattering model. Here is my forst shot at a model on #spatial_io
www.spatial.io/s/QuantumSca...
Spatial - Create Immersive UGC, Virtual Classrooms, Experiential Marketing
Join 2M+ creators & brands building and publishing social games, brand experiences, virtual learning, galleries, onboarding, & training. No-code + Unity-based tools. Web (No Download Required), Mobile...
www.spatial.io
December 6, 2025 at 2:48 PM
A 3D particle scattering simulation in Somnium Space. somniumspace.com/world/4182 Although at odds with some quantum interpretations, the model was shown to align with modern quantum physics by Carolyne Van Vliet in 1967 (crystals & gratings) and 2010 (aperiodic gratings such as the double slit).
October 27, 2025 at 12:51 PM
My SomniumSpace world : somniumspace.com/world/4182 .
Shows a quantum particle simulation without a wave function, tracks classical wave interference. Able to run in VR by utilising a GPU to implement a quantum scattering derived from the 1923 work of William Duane by Carolyne Van Vliet in 2010.
September 14, 2025 at 4:06 AM
In the past weeks I've been building a new VR experience in Somnium Space, a powerful new platform for VR. The clip here shows an compute shader wave simulation running below two models of quantum scattering, the upper a probability map, the middle a particle simulation.
September 2, 2025 at 11:29 AM
A 1923 quantum scattering model by Ukrainian/American physicist Gregory Breit adapted William Duane's quantum model of crystal diffraction to the double slit. My VRChat world features GPU simulations of the wave model alongside Breit's particle model.
vrchat.com/home/world/w...
August 12, 2025 at 4:12 AM
I've been fine-tuning my virtual reality simulations in VRChat and slowly working to put the assets into GitHub. It's remarkable that a 100-year-old model, ignored by theorists of the time, could produce such striking results.
vrchat.com/home/world/w...
January 25, 2025 at 2:10 PM
#VRChat simulation showing how an early model of quantum scattering generates patterns that align with wave diffraction patterns even though the mechanisms are quite different. The clip shows a double-slit pattern, then a nine-slit pattern to show how both mechanisms produce a Talbot effect.
January 2, 2025 at 9:14 AM
I've just published a new world in #VRChat to help illustrate a model of quantum scattering proposed in 1923 by William Duane. Dismissed in favor of wave-particle duality, it was later shown to be consistent with quantum theory by Carolyne Van Vliet in 1967 and 2010.
vrchat.com/home/launch?...
December 5, 2024 at 5:17 AM
Chris Pellnat just released a music video filmed in my VRChat world.
www.youtube.com/watch?v=ZJCd...
Super Colliders (music video)
This was filmed in virtual reality, in VRChat worlds.- Wave Particle Simulator courtesy of JKNMurph https://x.com/JKNMurph- Quantum Lagoon world courtesy of ...
www.youtube.com
May 23, 2024 at 2:58 AM
I am quite proud of my user-interactable immersive wave interference simulations running in VR Chat.
#MadeWithVRChat vrchat.com/home/launch?...
January 27, 2024 at 3:29 PM