Jim Witcher
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jimwitcher.bsky.social
Jim Witcher
@jimwitcher.bsky.social
Game designer, writer, and professional project wrangler. D&D/TTRPG Dungeon Master, DMsGuild Bestseller, and Technology-obsessed Geek. Probably thinking about Baldur’s Gate right now.

https://jimwitcher.carrd.co/
Obviously, I am biased, but I love how this feat came out. I hope others enjoy it too!

Baldur's Gate 2 was my very first foray into D&D, and you meet Minsc & Boo about 5 minutes into the game, so they're always close to my heart.
November 18, 2025 at 10:30 PM
I am a total sucker for illiteration, and I think you see that in my work. Coming at it from that angle, I went through a bunch of different ideas before settling on "Boo's Brilliant Battleplan," which felt like the perfect chef's kiss.
November 18, 2025 at 10:30 PM
When I was happy with the mechanics, something was still bothering me. It felt like the Blinding ability wanted to be called "Go For The Eyes," since that's what it does.

I wrestled with other names for the feat itself, such as Blind Justice or Fall On My Sword Evil, but they just weren't right.
November 18, 2025 at 10:30 PM
What we're left with is a feat that is "balanced" on the surface, but I think has some neat creative gameplay potential. For example, coordinating the blind with someone in your party who holds their attack action, such as the rogue.

It could also be a disengage while still allowing you to attack.
November 18, 2025 at 10:30 PM
When designing for tabletop, I find less is often more. I often start with designs that are a bit bloated and cut away the least necessary components until only the most essential remain. The goal: A tight design where the mechanics perfectly align with the theme and flavor.
November 18, 2025 at 10:30 PM
The original design had the blind last until the end of the target's turn. That was cool, but it was OP. Rather than a saving throw or a limited number of uses, I thought it might be fun to try a limited duration instead. It's quicker to run, reliable value, and balanced by action economy and setup.
November 18, 2025 at 10:30 PM
The idea of summoning and throwing a familiar was tossed out. I wanted anyone to be able to take this, maybe with a familiar or animal companion, or maybe by coordinating with their party members. I think that kind of flexibility is fun. It was starting to come together:
November 18, 2025 at 10:30 PM
From there, I start looking at other, similar worded features in the D&D ecosystem, to see if a template already exists.

I ended up using the Battlemaster "Commanding Strike" menuever as a template for what became "Go For The Eyes" in the final version.

For Sword, Meet Evil, I looked at GWM.
November 18, 2025 at 10:30 PM
Congratulations. That's a sweet build and I love that case with the angled glass and the ports along the top of the broad side. Where did you get it?
November 18, 2025 at 4:59 PM
Cast, Costumes, Set Design, Writing, Acting - All on point through and through. It did justice to the characters, theme, and ideas of Mary Shelley's original, but was different enough to be interesting to modern audiences, and better adapted to the screen (as opposed to the page).

10/10.
November 18, 2025 at 12:59 AM
Challenge accepted.
November 14, 2025 at 6:45 PM
Oh yeah and Jedi Outcast!
November 14, 2025 at 6:33 PM
Reposted by Jim Witcher
You GOTTA stop being so desperately afraid of the audience. Look at me. Look in my eyeballs. Stop being so desperate for approval. Stop writing for the whiny babies in your audience and start writing for the freaks who like cool fucked up shit
November 5, 2025 at 5:11 PM
I can imagine a day will come when even 340 undecillion IP addresses will get used up. You need to imagine bigger!

Remember future anthropologist, I called it.

- Jimstradamus 2025
November 13, 2025 at 10:26 PM
But I imagine a day (not in my lifetime) when humanity has stretched out into our solar system. Space stations. Satellites. Drones. Hubs. I mean, how will I live on Mars without Netflix? Blasphomy!
November 13, 2025 at 10:26 PM
Spoiler alert - we ran out in a matter of decades as the internet grew beyond anyones imagination.

In response, we created IPv6 in the mid 90s. This new addressing scheme supports up to 340 undecillion addresses - more than enough they say!...
November 13, 2025 at 10:26 PM
When we were building the internet, we needed a way to identify connected devices. IP addressing was born.

IPv4 allows for 4.2 billion IP addresses. When IPv4 was created, we thought this would be way more than enough. It would last forever. No way 4.2 billion devices would be connected!
November 13, 2025 at 10:26 PM