Jim Jagger
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jimjagger.bsky.social
Jim Jagger
@jimjagger.bsky.social
VP of Animation at Rockstar Games
Previously: Sony, Ubisoft, BioWare, Neversoft, Infogrames/Ocean
Views are my own
Thanks Mike. I really enjoyed reading that. Very relatable.
April 20, 2025 at 4:35 PM
Yup! Found on the console. Thanks
April 17, 2025 at 6:57 PM
Unfortunately, it's not showing on the UK Nintendo page yet. F5, F5, F5...
April 17, 2025 at 4:39 PM
It’s crazy to think that we’ve not seen Sam Fisher since Blacklist in 2013. Let’s hope the rumours of a new game are true!
March 21, 2025 at 7:29 AM
Most games had custom engines in the early 2000s. There was very little sharing of tech. Chaos Theory used Unreal, Prince of Persia used Jade, and Far Cry used the CryEngine. The only commonality, at least from an anim perspective, was the authoring package. Everyone used 3dsmax and CharacterStudio.
March 21, 2025 at 7:29 AM
Looking back, Ubisoft was a powerhouse in the early 2000s - Prince of Persia, Far Cry, Splinter Cell, Rainbow Six, Assassin’s Creed... These were young franchises with bright, exciting futures. From the fluidity of the Prince to the precision of Sam Fisher, they all offered unique style and gameplay
March 21, 2025 at 7:29 AM
I was one of those folks. Stealth kills, wall jumps, and ledge grapples were the highlights. This was the first time I worked with an Animation Director. I may have been proficient with software, but Gilles Monteil became a huge influence on performance.
March 21, 2025 at 7:29 AM
If I recall correctly, we had about 15 animators on the Game team. Cinematics were created by a separate narrative team, and Multiplayer was developed in Annecy. Of the 15 game animators, about 4-5 worked on the player mechanics.
March 21, 2025 at 7:29 AM
Thanks for sharing. It's great to reconnect with folks from 'the other site'
March 14, 2025 at 4:24 AM
This list is great! I'm not indie, but I am Brisbane based.
March 14, 2025 at 4:22 AM
Just stumbled on this. Thanks for sharing
March 14, 2025 at 4:19 AM
Very pleased to hear that Jay!
March 8, 2025 at 4:32 AM
Unfortunately, the data was useless. We hand keyed everything in the end. Still, it was good publicity
March 6, 2025 at 8:06 PM
I had no idea what a cultural impact this game was going to have. We just genuinely had a blast making something we loved to play. It's humbling to hear how it is still revered.
March 5, 2025 at 5:27 PM
Ha! I wish I still had my old business card. I'll be sure to share it, if I ever dig one out.
March 5, 2025 at 5:25 PM