Jim Jagger
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jimjagger.bsky.social
Jim Jagger
@jimjagger.bsky.social
VP of Animation at Rockstar Games
Previously: Sony, Ubisoft, BioWare, Neversoft, Infogrames/Ocean
Views are my own
In addition to Video Games and Animation, one of my other passions is running.

www.strava.com/clubs/GameDe...
Game Dev Runners is a global community of like-minded video game developers, designed to encourage and support a healthy lifestyle.
May 11, 2025 at 2:06 AM
Yup! Found on the console. Thanks
April 17, 2025 at 6:57 PM
It’s crazy to think that we’ve not seen Sam Fisher since Blacklist in 2013. Let’s hope the rumours of a new game are true!
March 21, 2025 at 7:29 AM
Most games had custom engines in the early 2000s. There was very little sharing of tech. Chaos Theory used Unreal, Prince of Persia used Jade, and Far Cry used the CryEngine. The only commonality, at least from an anim perspective, was the authoring package. Everyone used 3dsmax and CharacterStudio.
March 21, 2025 at 7:29 AM
Looking back, Ubisoft was a powerhouse in the early 2000s - Prince of Persia, Far Cry, Splinter Cell, Rainbow Six, Assassin’s Creed... These were young franchises with bright, exciting futures. From the fluidity of the Prince to the precision of Sam Fisher, they all offered unique style and gameplay
March 21, 2025 at 7:29 AM
I was one of those folks. Stealth kills, wall jumps, and ledge grapples were the highlights. This was the first time I worked with an Animation Director. I may have been proficient with software, but Gilles Monteil became a huge influence on performance.
March 21, 2025 at 7:29 AM
If I recall correctly, we had about 15 animators on the Game team. Cinematics were created by a separate narrative team, and Multiplayer was developed in Annecy. Of the 15 game animators, about 4-5 worked on the player mechanics.
March 21, 2025 at 7:29 AM
To commemorate the 20th anniversary of Splinter Cell: Chaos Theory, I thought I would share my experience working on the game.
March 21, 2025 at 7:29 AM
We have a rare and exciting opportunity for a Senior Gameplay Animator at Rockstar North. Please get in touch with any questions.

www.rockstargames.com/careers/open...
March 7, 2025 at 4:43 PM
Although the industry has matured, I owe so much to the folks who took a chance on me. Neversoft may have died, but the legacy lives on.
March 4, 2025 at 7:26 PM
In some ways, it was a golden era of development. We were young, ambitious and desperate to make a mark. The team grew from 25-40 during the development of THPS 3 and 4, making friends that would last a lifetime.
March 4, 2025 at 7:26 PM
A PlayStation demo disk got me hooked but THPS2 sealed the deal. Before I knew it, I was heading to Los Angeles to work on the series.
March 4, 2025 at 7:26 PM
To celebrate the remastering of THPS 3 & 4, I thought I would share my experience of working on the originals.
March 4, 2025 at 7:26 PM
Calling all animators! If you’re looking for work in the games industry, be sure to check out the open positions at Rockstar Toronto.

www.rockstargames.com/careers/offi...
February 20, 2025 at 11:46 PM
This wee man will be carrying me on his back while he runs 21 miles of the Edinburgh Kiltwalk today

I'll be joined by 14 colleagues from @rockstargames.bsky.social, all raising money and awareness for the amazing @specialeffect.bsky.social

Let's do this!
September 17, 2023 at 7:31 AM