JiNico
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ji-nico.bsky.social
JiNico
@ji-nico.bsky.social
Have made quite a bit of progress since last time. Used sprite billboarding to make 3D versions of the 2D assets and it's looking really cool! Almost done with the aesthetics and then I just have to do the scripting of the story progression. Also DontDestroyonLoad for scores... #SmallGameStudio
May 28, 2025 at 8:31 PM
I've unfortunately had to delay progress on my project. I've been working on another game project, but I did figure out how to work with the animator controller and scripting animated player/enemy movements while working on it! May include for the 2D portion of my game. #SmallGameStudio
May 25, 2025 at 3:00 AM
My next steps for the final project include modeling the 3D obstacles and drafting or finalizing the game loop (adding a game over screen + additional weird plotlines) and the actual plot emphasizng the awareness of the player that their in the game.

:D

#SmallGameStudio
May 19, 2025 at 7:09 PM
Made a prototype of the 3D version of the Dino Runner game! Also added the time-based scoreboard to act as a placeholder for where the screen should be. In addition to the white border, I was also thinking of adding a transparent object to the right to act as the computer screen.

#SmallGameStudio
May 19, 2025 at 7:05 PM
I've been trying to make a clone of the T-Rex Runner game and finally got a semblance of the mechanics. Have not gotten to do scoreboard yet but I've moved on to making the 3D portion. Scripts should mostly be the same so I think the most time consuming will be 3D-ifying things.

#SmallGameStudio
May 19, 2025 at 2:48 AM
Uploaded my game! Unfortunately, ran into some last minute textmesh issues when building it and I tried to fix it as best as I could. Everything seems to fit on my monitor but not on my laptop even though I set it to scale the screen size.

jinico.itch.io/flicker

#SmallGameStudio
Flicker by JiNico
Play in your browser
jinico.itch.io
May 12, 2025 at 7:18 AM
I've been trying to figure out how to have an item fade away like the multicolored circles from "The Marriage" but I've been having trouble with it. Might have to shift depending on time and do something else for "juiciness."

#SmallGameStudio
May 12, 2025 at 4:02 AM
I've decided to center my game on a item collection mechanic with an environment similar to Pac-Man. I'm also playing with light and player vision, hoping it will help me convey the idea I'm going for. The light flicker is really cool but making it a lil laggy...

#SmallGameStudio
May 11, 2025 at 6:11 AM
Okay! This is what the Space Invaders Clone actually looks like. I could not figure out how to connect the scoreboard to multiple aliens so I just opted for the one. Maybe a getComponent would've worked to get a score variable from another script? For the time being, this is it!

#SmallGameStudio
May 6, 2025 at 2:25 AM
I was playing with instantiating gameobjects and ended up getting something like this. I don't think I'm gonna do the rows and columns though because I'm having trouble connecting it to the scoreboard... it would make for a good end / game over screen though. 🤔

#SmallGameStudio
May 6, 2025 at 1:57 AM
I decided to make a Space Invaders clone but it's proving to be much more difficult than I thought... currently trying to figure out how to make the aliens move and appear and connecting it to a scoreboard. This is what it looks like right now.

#SmallGameStudio
May 4, 2025 at 6:50 AM
Just uploaded a short text-based game titled "Cowboy Cat" in which you are the sheriff looking to grab a cold beverage at the saloon. However, conflict ensues. A DUEL?!

Find it here: jinico.itch.io/cowboy-cat

#SmallGameStudio
Cowboy Cat by JiNico
yeehaw (but with cats)
jinico.itch.io
April 29, 2025 at 3:32 AM
Here's the beginning of the game w/ music! The background images don't shift much. It's mostly the cat sprites and texts that I had to move around. It was VERY tedious...but I think it turned out well. :)

#SmallGameStudio
April 29, 2025 at 3:27 AM
I GOT THE TIMER TO WORK (yippee)!! (some code below! don't look too closely 😭)

Definitely think it adds more to the theme. I also added some Western-y music from freesound and YouTube to help set the scene better. I've exported the project & just need to design the itch page!

#SmallGameStudio
April 28, 2025 at 8:26 PM
Going with a Western theme for this next project. I've been trying to display a timer in text and it doesn't like me very much because it won't display. :(

If all else fails, I might transition to a choice based mechanic instead LOL. Stay tuned...

#SmallGameStudio
April 28, 2025 at 6:31 AM
Immediately into Universal Paperclips, it’s reminding me of Cookie Clicker. A few clicks in it’ll give you automated options to produce more paperclips. However it also gives the option to raise and lower the price per clips which is different.

#SmallGameStudioArcade2
April 24, 2025 at 6:13 PM
I keep getting a 'foundQueueIndex' error and I'm not sure what's causing it. I'm in the process of trying to figure it out but it isn't stopping my code from running. Perhaps it's a setting issue?

#SmallGameStudio
April 21, 2025 at 4:47 PM
I forget how coding can be so visually confusing. 😭

I used lots of comments just so when I look back at it with fresh eyes, I'd at least understand it quicker.

There's also definitely a more efficient way to code a number guesser game instead of writing an if for each number...

#SmallGameStudio
April 21, 2025 at 4:43 PM
Brushing up on my coding for Project 2.1. I decided to go with a Number Guesser game primarily using player key input. I did have a few issues with the GetKeyDown but it was because I had it nested in an if statement that required a GetKeyDown to be true.

#SmallGameStudio
April 21, 2025 at 4:37 PM
I finished adding audio + scripts to my Project 1! Spent my time trying to work around the scripts to get what I wanted but I eventually figured it out. I was also struggling w/ the audio for a bit but I realized that I had to set the spatial blend to 3D to get volume changes.

#SmallGameStudio
April 14, 2025 at 2:36 AM
I decided to set aside the terrain I made for a different project. The scale was too big so instead, I opted for a "smaller" concept and something more familiar to me. I'm basing the narrative off of a previous project that was strictly text. jinico.itch.io/happy-birthday

#SmallGameStudio
April 12, 2025 at 6:16 AM
#SmallGameStudioArcade1 Titanic II was definitely an interesting experience. Although it tackles a serious topic, it has a comedic tone especially with the blaring sound of Celine Dion’s “My Heart Will Go On”. I also love the shift to deep sea creatures as we sink deeper.
April 10, 2025 at 5:23 PM
Started playing w/ the terrain for Project 1 and imported textures & models from the asset store. Had issues painting texture on to the terrain but I managed to fix it. I had to set the shader to one of the Terrain options (Nature>Terrain>Standard) & the textures finally appeared!

#SmallGameStudio
April 9, 2025 at 5:56 AM
Finally started making my first scene in Unity, playing with the assets and GameObjects. I ended up creating a nature-y scene w/ a road passing through. My trees are looking a lil like Bonsly though and idk how to feel about that.

#SmallGameStudio
April 4, 2025 at 11:17 PM