JeroMiya
jeromiya.bsky.social
JeroMiya
@jeromiya.bsky.social
Enterprise Software Architect, C#, JS/TS, Hobby gamedev. Owner of Sleepy Daddy Software™ (@sleepydaddysoft.bsky.social - not yet actively posting) Maybe some occasional posts about games I like here and there. Kindness and empathy are my core principles
Speaking of notes, I recommend taking lots of them especially when you're watching tutorials etc. because often you'll switch around what you're doing or take a break and forget some things, it's nice to have an organized cheat sheet. Here's mine from #lowpoly tutorials in #blender and #godot
November 27, 2024 at 10:44 AM
One thing I struggled with when #modeling is translating different coordinate systems between #blender and the various game engines (e.g. #godot and #strideengine). One thing that helped is making a simple box model colored with the axis and test imported it into the engines. And I took notes!
November 27, 2024 at 10:38 AM
I mean, sure it's all #lowpoly #programmerart so far, but it's fun! I love adding little glowy bits here and there
November 27, 2024 at 10:31 AM
I have another vid of the cursed flight controller I tried to create lol, but it's over 60 seconds so I'd have to edit it, I might have to post it later lol, but here's a screenshot
November 23, 2024 at 7:19 PM
This is me experimenting with physics based enemy scripts and a world-space target indicator heh, this one is slightly terrifying
November 23, 2024 at 7:09 PM
I really like the Stride engine personally. Here are some experiments I've been doing in Stride. This is me testing homing projectiles, turrets, health/death scripts, and particles
November 23, 2024 at 7:05 PM
I'm currently focused on learning beginning #gamedev concepts in various engines (I've been learning #unity, #godot, and @stride3d.bsky.social). My current inspiration is old school flat shaded polygon era, so Star Fox, Avara, and this hidden gem Vortex for SNES
November 23, 2024 at 6:57 PM
that looks amazing! I'm super new to modeling (mostly programmer art) and I only do low poly models, so this is the only texture I use lmao (plus roughness/metallic/emissive textures)... 😅
November 23, 2024 at 4:37 PM