JeroMiya
jeromiya.bsky.social
JeroMiya
@jeromiya.bsky.social
Enterprise Software Architect, C#, JS/TS, Hobby gamedev. Owner of Sleepy Daddy Software™ (@sleepydaddysoft.bsky.social - not yet actively posting) Maybe some occasional posts about games I like here and there. Kindness and empathy are my core principles
Welp! I just finished my first game jam entry! It's pretty simple, but I learned a lot! sleepydaddysoftware.itch.io/just-one-bri...
Just One Brick by Sleepy Daddy Software™
You are the last brick. Don't let them break you.
sleepydaddysoftware.itch.io
July 25, 2025 at 6:22 AM
The two topics I don't hear anyone selling AI coding services talking about in depth are: model collapse, and intentional model vulnerability poisoning, now able to be done at scale (particularly by state actors who now have their own private unrestricted models to generate poisoned training data)
June 5, 2025 at 11:30 PM
It's interesting to me the perception of modern retro style pixel art games varies not just by what generation of games you grew up in, but also whether you primarily played PC or console at the time. I myself played console growing up, so I prefer CRT effects over modern pixel art styles.
March 13, 2025 at 11:59 AM
Taking a bit of a break from game dev for medical reasons and to spend time with family during the holidays, but hope everyone is having a good time!
December 14, 2024 at 1:07 AM
I enjoy watching experts talk about what types of games succeed on #steam, but yeah it makes me sad that my favorite genres are firmly in the "don't sell well on steam" category. But then I remember this is a hobby and I won't need them to sell well to feed my family, so I can make what I want :P
December 8, 2024 at 10:12 PM
Just a quick experiment with the top down template in the #stride3d engine. Testing out the voxel global illumination volume. I need to figure out how to tweak it a bit to reduce flickering I think, or maybe that's the lens flare? #gamedev youtu.be/b77E2ZyA8pk
Testing Voxel GI in Stride with the top down RPG template
YouTube video by MiyaGrace
youtu.be
December 8, 2024 at 7:37 PM
I needed to remodel a turret I made a while ago. I needed to add a PBR material, make it smaller, etc... I decided to use a Tron inspired style. I'm not happy with the barrel or sphere part, but I'll keep working at it! #gamedev #lowpoly #blender youtu.be/bZ5De8RN-I0
Progress on remodeling low-poly turret
YouTube video by MiyaGrace
youtu.be
December 8, 2024 at 6:52 PM
Love this #gamedev article about architecture for #godot. As an enterprise/fintech dev, I've always felt that typical game engine "scripting" is not be very scalable, but I love that devs are indeed applying some of those architecture lessons to games too chickensoft.games/blog/game-ar...
Enjoyable Game Architecture | Chickensoft — Open source tools for Godot and C#
If we can make building games easier, we can focus on the hard part: designing them.
chickensoft.games
November 29, 2024 at 11:14 PM
Although I have decades of enterprise #programming under my belt, I've really enjoyed learning #gamedev as beginner. One of my early blockers was "I can do the programming part, but not the modeling|music part", but pleasantly surprised at my progress at least on the modeling part.
November 27, 2024 at 10:13 AM
I don't have any screenshots this weekend to share, just getting back into the groove after a break. BUT, I see all your #gamedev #screenshots and y'all are doing some amazing and inspiring stuff - so many talented people out there!
November 25, 2024 at 12:03 AM
I'm currently focused on learning beginning #gamedev concepts in various engines (I've been learning #unity, #godot, and @stride3d.bsky.social). My current inspiration is old school flat shaded polygon era, so Star Fox, Avara, and this hidden gem Vortex for SNES
November 23, 2024 at 6:57 PM
Greetings! I'm the owner of Sleepy Daddy Software™ - this account will be focused on #programming, #gamedev, and #opensource. @sleepydaddysoft.bsky.social isn't active yet, but will be for announcements/releases, if any, though I'm currently focused on hobby gamedev/learning. Welcome! #introductions
November 23, 2024 at 4:53 PM