Agent_Ash
jekyllgrim.bsky.social
Agent_Ash
@jekyllgrim.bsky.social
I make mods and guides for Doom.
💬Discord: http://discord.gg/MJGdYjk
☕ Support: http://boosty.to/agent_ash or https://hipolink.me/agent_ash/tips
Github: https://github.com/jekyllgrim/
Twitter: @iAgent_Ash
#AliceToysOfMadness 1.2.0 is out! A few bug fixes, more UI polishing, and also this animated 3D model of Alice in the menu, just like in American McGee's Alice.

Download and changelog: github.com/jekyllgrim/A...
February 14, 2025 at 11:31 AM
Still working on a monster pack for #AliceToysOfMadness.

#GZDoom doesn't let you obtain a specific bone position at runtime, yet I found a hacky but effective workaround. Properly placed dynamic blood spurts are now possible!

#Doom #modding
December 28, 2024 at 4:20 PM
Minor #Painslayer update: v2.0.2 has no new content but will properly work with (and also *require*) GZDoom 4.14.0.

I highly recommend not sticking to older versions of GZDoom due to security vulnerabilities.

Download: github.com/jekyllgrim/P...
December 28, 2024 at 4:19 PM
Woke up to an awesome suprirse to me: #AliceToysOfMadness won a Cacoward! Back when I started in 2022, I had no idea I'd be able to pull this off. So nice to see an Alice-themed project resonating with people ❤️

And here's a teaser of a menu update in the works:
December 10, 2024 at 9:58 PM
Clockwork Automaton now implemented in #AliceCreaturesOfMadness. It has a melee attack, a shot-range steam attack, and can fire seeking explosive projectiles, plus it becomes faster when its health falls below 50%. It destroyed that poor Caco...

#Doom #GZDoom #AliceToysOfMadness #modding
November 30, 2024 at 4:18 PM
I felt this warranted a fix, since it'd be more visible in first person. I changed the shapes of those "covers" so they don't clip out of the pipes, and picked a different element from the original texture for them.
November 29, 2024 at 9:56 PM
In the original model, the cogwheel textures you can see on its elbows are also used as "covers" for exhaust pipes on its shoulders. Those covers rotate inward, clipping into the pipes. It looks pretty weird overall, but in-game it's mostly obscured by smoke particles.
November 29, 2024 at 9:56 PM
Working on adding the Clockwork Automaton to #AliceCreaturesOfMadness. This is the first almost entirely problem-free model: both the mesh and the animations exported cleanly! Huge relief compared to the previous ones. But I did notice something odd...
November 29, 2024 at 9:56 PM
Army Ant is finally in. He walks (the less health he has, the faster), he bites, he shoots, and he has a scary impale-and-throw attack.

This is the last monster I initially worked on last year. Time to pick the next one!

#AliceToysOfMadness #AliceCreaturesOfMadness #Doom #GZDoom #modding
November 28, 2024 at 10:08 PM
Boojum is in! Just in the original, it flies around, screams and makes terrifying sounds. Didn't require too much work, it has only a few animations, but they did require manual fixing because they were coming ot QuArK fairly broken.

#AliceCreaturesOfMadness #AliceToysOfMadness #Doom #GZDoom
November 26, 2024 at 1:47 PM
Don't even bother inviting me if your party ain't gonna be like this

(music credit: Tigerblood Jewel - Feels Like I'm Going Crazy)

#AliceToysOfMadness #Doom #GZDoom #modding
November 22, 2024 at 11:56 AM