Agent_Ash
jekyllgrim.bsky.social
Agent_Ash
@jekyllgrim.bsky.social
I make mods and guides for Doom.
💬Discord: http://discord.gg/MJGdYjk
☕ Support: http://boosty.to/agent_ash or https://hipolink.me/agent_ash/tips
Github: https://github.com/jekyllgrim/
Twitter: @iAgent_Ash
Pinned
I've released Alice: Toys of Madness v1.1.0! And this time I've got a trailer:
youtu.be/aIX9Ndfv7dk

#AliceToysOfMadness is a #GZDoom mod that brings weapons and mechanics from American McGee's Alice and Alice: Madness Returns into #Doom

Download: github.com/jekyllgrim/A...

#modding
Alice: Toys of Madness (v1.1.0 release trailer)
YouTube video by Agent_Ash
youtu.be
#AliceToysOfMadness 1.2.0 is out! A few bug fixes, more UI polishing, and also this animated 3D model of Alice in the menu, just like in American McGee's Alice.

Download and changelog: github.com/jekyllgrim/A...
February 14, 2025 at 11:31 AM
Still working on a monster pack for #AliceToysOfMadness.

#GZDoom doesn't let you obtain a specific bone position at runtime, yet I found a hacky but effective workaround. Properly placed dynamic blood spurts are now possible!

#Doom #modding
December 28, 2024 at 4:20 PM
Minor #Painslayer update: v2.0.2 has no new content but will properly work with (and also *require*) GZDoom 4.14.0.

I highly recommend not sticking to older versions of GZDoom due to security vulnerabilities.

Download: github.com/jekyllgrim/P...
December 28, 2024 at 4:19 PM
Woke up to an awesome suprirse to me: #AliceToysOfMadness won a Cacoward! Back when I started in 2022, I had no idea I'd be able to pull this off. So nice to see an Alice-themed project resonating with people ❤️

And here's a teaser of a menu update in the works:
December 10, 2024 at 9:58 PM
Clockwork Automaton now implemented in #AliceCreaturesOfMadness. It has a melee attack, a shot-range steam attack, and can fire seeking explosive projectiles, plus it becomes faster when its health falls below 50%. It destroyed that poor Caco...

#Doom #GZDoom #AliceToysOfMadness #modding
November 30, 2024 at 4:18 PM
Working on adding the Clockwork Automaton to #AliceCreaturesOfMadness. This is the first almost entirely problem-free model: both the mesh and the animations exported cleanly! Huge relief compared to the previous ones. But I did notice something odd...
November 29, 2024 at 9:56 PM
Army Ant is finally in. He walks (the less health he has, the faster), he bites, he shoots, and he has a scary impale-and-throw attack.

This is the last monster I initially worked on last year. Time to pick the next one!

#AliceToysOfMadness #AliceCreaturesOfMadness #Doom #GZDoom #modding
November 28, 2024 at 10:08 PM
Boojum is in! Just in the original, it flies around, screams and makes terrifying sounds. Didn't require too much work, it has only a few animations, but they did require manual fixing because they were coming ot QuArK fairly broken.

#AliceCreaturesOfMadness #AliceToysOfMadness #Doom #GZDoom
November 26, 2024 at 1:47 PM
Don't even bother inviting me if your party ain't gonna be like this

(music credit: Tigerblood Jewel - Feels Like I'm Going Crazy)

#AliceToysOfMadness #Doom #GZDoom #modding
November 22, 2024 at 11:56 AM
I've released Alice: Toys of Madness v1.1.0! And this time I've got a trailer:
youtu.be/aIX9Ndfv7dk

#AliceToysOfMadness is a #GZDoom mod that brings weapons and mechanics from American McGee's Alice and Alice: Madness Returns into #Doom

Download: github.com/jekyllgrim/A...

#modding
Alice: Toys of Madness (v1.1.0 release trailer)
YouTube video by Agent_Ash
youtu.be
November 22, 2024 at 11:55 AM