jehosefatz
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jehosefatz.bsky.social
jehosefatz
@jehosefatz.bsky.social
I jump a lot. File under 'miscellaneous other'.

#gamedev #Godot (mostly)
I like the *idea* of game jams. The reality doesn't work well for me - life intervenes and deadlines fly by. So, I tend to treat them as 'writing prompts' - brainstorming the theme as I would if I were participating. Later, I sweep through to pick out interesting ideas for adaptation elsewhere.
November 18, 2025 at 1:36 PM
Some friends were discussing some things touching on Mixamo yesterday. Thought it might be a good opportunity to plug mesh2motion.org.

Does what what it says on the tin. And it's not the A-word.
Mesh2Motion
mesh2motion.org
November 2, 2025 at 3:32 AM
ThingX

System dependency map ... well... mapped.
Placeholder starting area set up. Not particularly juicy, but there.
Rudiments of a keyring and mission system set up.

Working on some shaders, some of the tutorial missions to test systems, refining the HUD, and map management (visual).
August 8, 2025 at 7:01 PM
The day job company was acquired a few months ago. Doing my part in that has been taking up most of my bandwidth. Jumping back in, finally: doing GMTK jam this week to get revved up and taking the following week off. Last week, revisited the GDD for the game project I want to work on.
July 28, 2025 at 1:17 AM
Finally about to get back into a things. A little morning reading. Goes good with coffee.

digitalhumanities.org/dhq/vol/11/4...
DHQ: Digital Humanities Quarterly: Crafting in Games
digitalhumanities.org
April 26, 2025 at 12:26 PM
Ok, Godot-verse.

I need straight-ish lines (straighter than by hand with a mouse) directly in Godot using the TerraBrush plugin to do terrain generation. I don't need strictly straight, parallel, or perpendicular.

Thoughts on good ways? Currently thinking towards a graphics tablet.
January 29, 2025 at 1:11 PM
I could defo use more zorp. Over-mashing the plurk button, apparently.
Many people do not understand game design. Let me explain: game design is when attacking with your primary attack builds stacks of zorp, and your secondary consumes zorp stacks to add additional slow and lifesteal when you plurk
December 10, 2024 at 10:28 AM
Upside of the day-job: I can afford luxuries that I've come to rely on like food, housing, heat.

Downside of the day-job: it's harshing, if not seriously curtailing, my gamedev mellow until probably the new year.
November 24, 2024 at 6:45 PM
I kinda wish we had #gamedev in high school *mumble* *mumble* years ago as an assist to teach math and physics. I just spent some quality time learning about orbital velocity.

Because I wanted to know.

And I enjoyed it.

Well, applying it and seeing the results, anyway.
November 19, 2024 at 3:33 AM
Space... the final frontier.
November 17, 2024 at 4:11 AM