Jeff Emtman
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jeffemtman.com
Jeff Emtman
@jeffemtman.com
Sound designer and podcast editor in Berlin, Germany. Maker of the documentary podcast Here Be Monsters (https://HBMpodcast.com) and the procedural podcast Neutrinowatch (https://neutrinowatch.org).
Quite happy about the new high-res spectrogram option in #reaperdaw
Low-res on the left, high-res on the right.
November 17, 2025 at 1:30 PM
I've used quite a lot of cassette tape emulation plugins for #sounddesign and I'm coming to the conclusion that Spectral Audio's (now) free OSC-45 sounds the nicest of them all. Beautiful saturation and wow/flutter emulation. archive.org/details/ocs-...
October 31, 2025 at 10:16 AM
Look at this nice picture of me pushing @martinaustwick.bsky.social out of the way. Thank you XMTR for having us there to perform our weird Neutrinowatch stuff. and thank you Rachel Manns for the photo. More of the festival photos here: www.xmtr.fm/festival
October 6, 2025 at 2:07 PM
and that's just the ones I remember
August 27, 2025 at 1:18 PM
"add option to move or not move take envelope points when moving media item contents"

This is huge for sound design, where sometimes you want item envs to move with the content and sometimes you want them to stay put. Seen here with volume env, first with old behavior, then with new.
(7/8)
August 15, 2025 at 11:08 AM
"add actions to remove unnecessary points"

Some editing workflows can lead to a lot of envelope points that are effectively doing nothing. A new custom action removes these points: "Envelope: Remove unnecessary points" Here I've made a button for it, but it's accessible in the actions list.
(4/8)
August 15, 2025 at 11:08 AM
Previously razor editing only worked for item envelopes (shown first with volume envs). Now, it also works for item envs (shown second with item pan envs).
(3/8)
August 15, 2025 at 11:08 AM
Reading the changelog for #reaperdaw 7.43 and five things caught my eye as someone who uses the Reaper mostly for sound design and podcast editing.
(1/8)
August 15, 2025 at 11:08 AM
Another day, another new and interesting way to ruin my life with #reaperdaw <3

--> Script: acendan_Insert random FX plugin on selected track.lua
July 25, 2025 at 10:42 AM
This is another big point in favor of FabFilter. I can just right click on a parameter and get it's envelope in Reaper. A small, but very appreciated addition.
April 4, 2025 at 9:19 AM
Something that helps me when I'm mixing complex ambiences is Reaper's mode where a track can become a 2-D canvas with resizable blocks. This allows for fades that would otherwise be impossible.

Right click a track in the track control panel and select "Free Item Positioning Mode" #ReaperDAW
March 28, 2025 at 1:22 PM
So, here's what I do. I leave the ripple edge editing on all the time. And to adjust clip in and out points, I use the these two scripts from X-Raym that can contract OR extend clips based on mouse position. Ripple editing can be toggled on and off as needed, or by dragging top of clip vs bottom.
March 26, 2025 at 2:05 PM
IDK if this helps, but you could toggle the option on and off with a doubleclick on the item edge.

However, I've got a system set up that sidesteps this that I'll explain in next post.
March 26, 2025 at 1:59 PM
This new feature for ripple editing on item edge in #reaperDAW 7.35 is pretty nice. I really wish it worked on the left edge too though.
March 24, 2025 at 2:58 PM
Made a script for #reaperDAW that lets you select adjacent items. Helpful for me with #podcastediting, saving me from zooming in each time to grab a clump of clips. Sound on for my explanation.

Feel free to download, edit, and share.
drive.google.com/drive/folder...
March 21, 2025 at 3:50 PM
Thanks Marco. I'd love to see your process as a screen recording if you're up for that.

Best solution I've found so far is with the item take envelope, drawing a rough razor edit around the breath, and then using a custom action to fade it down.
March 6, 2025 at 11:19 AM
For interviews recorded in stereo (and other field tape) I find this #reaperDAW script helpful:
nofish_Normalize take pan (Loudness based).lua

It pans the item so that left and right are equally loud. It is a quick way to put off-center voices in the middle.
February 25, 2025 at 9:07 AM
Charmed by FreeFileSync's installer
February 11, 2025 at 10:46 AM
Pretty intrigued by this item-based granular synthesizer for #reaperdaw. I really like that you can control the position with an envelope.
Clouds, by Daniel Mertz: daniellumertz.gumroad.com/l/ReaperClouds
February 7, 2025 at 10:32 AM
Wrote a python function and VSCode's AI helper recommended I add this comment to the code. Fair enough.
January 27, 2025 at 6:04 PM
Strongly recommend any audio folk looking for a great retreat in April to apply to The ECCO round 2. I was part of the first cohort and loved it. Deadline is Jan 12th. www.theecco.org/round2-sprin...
January 9, 2025 at 10:01 AM
I'm outsquatting in my fieldrecording.
November 26, 2024 at 4:03 PM
The AI transcripts are getting tooooo goooood.

...let the record show that that that that that that that that that that that....0% of the pictured words were in the source material.
November 25, 2024 at 6:16 PM
The best change I've made to my editing process in the last year has been using #reaperdaw 's item loudness graphs.

You can really quickly even out item's volumes (esp. dialog) just by watching the colors change as you edit the item volume envelope.
November 18, 2024 at 11:17 AM
They say you should never work on graphics with an empty stomach.
November 18, 2024 at 9:16 AM