Jason Lore
jasonlore.com
Jason Lore
@jasonlore.com
@jaythedevguy.bsky.social doesnt know ball or linux
January 10, 2026 at 6:49 PM
Nothing visual to show off yet but the next thing I want to do in unity is something with rope physics. Maybe physics based maybe curved maybe something in the middle. Or too
Sure yet but I did some research on it and starting implementing.
December 18, 2025 at 4:38 AM
There was a lot of work to do at work believe it or not. So gonna just relax for the night instead of opening up unity, and thats just fine
December 17, 2025 at 4:40 AM
Not a lot of time today again, but I was able to get things done regardless
I added some materials based on the height of the object, and instead of doing the spline thing like I was talking about last night I added another texture and am multiplying that image by the map. So now I have this!

Q
December 16, 2025 at 5:39 AM
As my 1 day weekend comes to an end, I just wanted to share what I did today. 2 more **Not very big scale** project in Unity. The first goes into Color math where I take 2 colors, and Add subtract or multiply them together. It will also show you the RGB channels above the final result.
December 15, 2025 at 5:54 AM
After so long of trying to wrap my head around Unreal Engine and its Node based blueprints system which has led to a massive increase in my project graveyard I've decided to switch back to Unity. Not to make any project in particular but to just sit down and have fun with C# and the engine.
December 12, 2025 at 6:09 AM
Maybe using default engine assets isnt always the best idea...
December 11, 2025 at 9:53 PM
Confirmation bias?
hey what the hell is that thing called, when you're achieving your goals operating under some mental model of the world - not because you're actually correct, but because your Wrong mental model happens to accidentally incentivize behavior that maps onto reality in a backwards way
December 11, 2025 at 5:45 PM