Jason A. Clark
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jasonaclark.itch.io
Jason A. Clark
@jasonaclark.itch.io
Writer, Game Designer, Sales | he/him/they | You can find things I've created at https://jasonaclark.itch.io/ and https://www.amazon.com/stores/Jason-Clark/author/B07794QRH5
Is it just me or does shorting funding goals carry with it a lot of the same vibe as "I'm going to undercut the market with a price for my product that devalues me and other products like it because operating a loss won't matter when I get rich/exposure/am able to afford rent when it goes viral"
October 28, 2025 at 7:39 PM
Reposted by Jason A. Clark
Dracula could not enter the house of a townperson just because he was the fucking count be so for real with me.
October 26, 2025 at 2:03 AM
Or other characters might sacrifice themselves for you, or you might sacrifice yourself for the group. More characters can be met as you pass through scenes. The structure is meant to be a disaster film, zombie movie, or other task against nearly insurmountable odds with frantic risk.
October 26, 2025 at 10:02 PM
The idea, generally, is built around being in a horrifyingly lethal situation and attempting to survive, but this isn't Wretched & Alone (great game). You aren't guaranteed to die. There's a 50% chance your character could die with every roll, but narrative tools allow that to be prolonged...
October 26, 2025 at 10:02 PM
This is awesome. I could almost see this as a mashup of the old Slasher Flick game and a Carved from Brindlewood game.
October 24, 2025 at 12:56 PM