James Wallis
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jameswallis.bsky.social
James Wallis
@jameswallis.bsky.social
Game designer, publisher, teacher, critic, writer, evangelist, FRSA. Wrote Everybody Wins, runs http://www.gamedesignmasterclass.com, co-host of RPG podcast http://www.ludonarrativedissidents.com, & setting up www.bigtable.games, a trade body for the UK&I.
Facial-recognition cameras in use outside Tooting Broadway tube station this evening. Absolutely not dystopian in the slightest.
November 11, 2025 at 6:33 PM
Meanwhile our lovely Kickstarter backers can hear the audio of us exploring the depths of GRADIENT DESCENT, a megadungeon for SF-horror RPG Mothership, to emerge apparently safe but changed. This one's in backer-only quarantine for a couple of weeks. www.ludonarrativedissidents.com/season-3-epi...
November 10, 2025 at 5:46 PM
Heads up Dissidents! We've just put episode 17 of the podcast live, covering Greg Porter's incredibly complete END ALL BE ALL set of RPG rules (aka EABA), a fascinating look at generic systems and their uses. We had a lot of fun with this one.
www.ludonarrativedissidents.com/season-3-epi...
(1/2)
November 10, 2025 at 5:42 PM
Nice is nice
October 28, 2025 at 2:21 PM
Ah yes, a core text
October 24, 2025 at 2:36 PM
The great Sid Sackson had the same problem in the 1960s, and an even more extreme solution. (From A Gamut of Games):
October 24, 2025 at 8:05 AM
TIL that 'googly eyes' take their name from the early comic strip character Barney Google, and a comic song written about him in 1923
October 12, 2025 at 4:10 PM
The Ludonarrative Dissidents crew are livestreaming later today (4pm central, 5pm eastern, 22:00 UK, 23:00 Europe) and you should come and join us. Mostly we're talking about our almost-finished LND zine, including my new game CYBERPLUNK (it's real) and the usual stuff
www.twitch.tv/rosspaytonrppr
October 10, 2025 at 1:50 PM
Not sure about that new cover on Monikers tbh
October 8, 2025 at 2:27 PM
A Pynchon a punch for the sixth of the month
October 6, 2025 at 12:07 PM
When people I don't like ask me about the process of game design, I send them this diagram from Richard Duke's 1974 book Gaming: the Future’s Language
October 4, 2025 at 1:56 PM
October 1, 2025 at 7:31 PM
Okay, autumn, point made with the whole 'season of mists' bit.
September 28, 2025 at 11:08 PM
Curious things you discover about British cheeses of the late twentieth century
September 25, 2025 at 4:57 PM
If you see this share a batman
September 21, 2025 at 3:23 PM
Someone has stolen the river Thames.
September 20, 2025 at 2:16 PM
September 19, 2025 at 5:10 PM
It's fantastic. And the d20 that comes with it is something else.
September 18, 2025 at 1:29 PM
September 11, 2025 at 4:37 PM
"A few bespoke hardcrafted block towers"... that you're going to be offering for sale as part of a Kickstarter.

If you're inspired by Dread, you should note that it's dedicated to Leslie Scott, creator of Jenga, and acknowledges the game's trademark throughout.
September 11, 2025 at 3:49 PM
Those are six-sided.

I was at a mudlarking exhibition over the weekend and a number of larks had not only dice dating back to Roman times but also teetotums of different sorts, including this one for 'Put and Take'. I am delighted by its crudity--the visible mould line, the bad lettering.
September 10, 2025 at 4:30 PM
I post this every few years or so. I bought this eight-sided long dice from an antique dealer a few years ago. They told me it was carved from a mutton bone by a French prisoner of war in the Napoleonic Wars.

This is almost certainly untrue in every detail.

(cont.)
September 10, 2025 at 4:00 PM
I'm thinking about this
September 3, 2025 at 1:10 PM
By Robert Montgomery
September 2, 2025 at 12:52 PM
Point of information (from Wikipedia en.wikipedia.org/wiki/Gun_con...)
August 28, 2025 at 3:49 PM