😂 Meme Page Creator (25k)
👍Freelance Marketer
🧑💻 Indie Game Dev
In art, in writing, in mechanics, everything
I want to create a sense of dread and doom
My opponent is clearly very talented, and cocky, and that creates dread
#gamedev #gamejamgame #gamethemes #gamejam
In art, in writing, in mechanics, everything
I want to create a sense of dread and doom
My opponent is clearly very talented, and cocky, and that creates dread
#gamedev #gamejamgame #gamethemes #gamejam
But 5k views in that week, plus 4 subscribers, is pretty good to me
#youtube #youtubemarketing #socialmediamarketing
But 5k views in that week, plus 4 subscribers, is pretty good to me
#youtube #youtubemarketing #socialmediamarketing
Avoid him, and some simple traversal challenge
But it shows that simple mechanics can be memorable if you have great visuals
and in this case... the enemy is MASSIVE
Simple changes, memorable experience
#gamedevanalysis #arkhambossfight
Avoid him, and some simple traversal challenge
But it shows that simple mechanics can be memorable if you have great visuals
and in this case... the enemy is MASSIVE
Simple changes, memorable experience
#gamedevanalysis #arkhambossfight
Daily social media posting for 3 years (all platforms)
Having a website and blogging every 2 weeks for 2 years
Aggressive output = results
My brand now has authority on the internet
Mum, I made it
#businesssuccess #socialmediamarketing
Daily social media posting for 3 years (all platforms)
Having a website and blogging every 2 weeks for 2 years
Aggressive output = results
My brand now has authority on the internet
Mum, I made it
#businesssuccess #socialmediamarketing
The uniqueness is important
It's why others doing this challenge don't hit the same
His afro looks cool, which is why it works
#marketinganalysis #socialmediamarketing
The uniqueness is important
It's why others doing this challenge don't hit the same
His afro looks cool, which is why it works
#marketinganalysis #socialmediamarketing
Randomness is an OP system for gamejam games because it creates dynamic experiences
Each player will have a slightly different experience
and that can lead to discussion (free marketing)
What tricks do you use?
#gamedev #gamejamgame
Randomness is an OP system for gamejam games because it creates dynamic experiences
Each player will have a slightly different experience
and that can lead to discussion (free marketing)
What tricks do you use?
#gamedev #gamejamgame
The main mechanic is complete, I could post it now
Or I could dedicate the next week to building in more mechanics no one will ever play but will be good lessons for me
What to do, what to do...
#gamedev #gamejamgame #gamedevjourney
The main mechanic is complete, I could post it now
Or I could dedicate the next week to building in more mechanics no one will ever play but will be good lessons for me
What to do, what to do...
#gamedev #gamejamgame #gamedevjourney
He spawns due to your failure
The player will sneak through his lair trying not to summon him
But if they fail, they’ll likely be deep in the lair
Meaning just running away is a HARD task
Creating a memorable moment
#gamedevanalysis
He spawns due to your failure
The player will sneak through his lair trying not to summon him
But if they fail, they’ll likely be deep in the lair
Meaning just running away is a HARD task
Creating a memorable moment
#gamedevanalysis
Quite fun to play I can't lie
#gamedev #indiegamedev #gamejamgame #gamedevjourney
Quite fun to play I can't lie
#gamedev #indiegamedev #gamejamgame #gamedevjourney
I can now add more worldbuilding, character depth, and quest giving
#gamedev #indiegamedev #gamedevupdate #gamejamgame
I can now add more worldbuilding, character depth, and quest giving
#gamedev #indiegamedev #gamedevupdate #gamejamgame
Fights in the game are sudden and frantic
But the gulag is a 1v1, you wait for it, you watch others fight, and death is the end
It turns simply dying into a moment you don’t forget
#gamedev #gamedevanalysis #gulag
Fights in the game are sudden and frantic
But the gulag is a 1v1, you wait for it, you watch others fight, and death is the end
It turns simply dying into a moment you don’t forget
#gamedev #gamedevanalysis #gulag
The underwater sections allow for almost invisible traversal but leave you open to attack
Leading to a trade off between surprise attacks (that need to work) or a more traditional firefight with fallback options
#gamedev #gamedevanalysis #cod
The underwater sections allow for almost invisible traversal but leave you open to attack
Leading to a trade off between surprise attacks (that need to work) or a more traditional firefight with fallback options
#gamedev #gamedevanalysis #cod
I want to make it more like Morrowinds, with various one off questions you can ask, and a lot more backstory
Opens the doors to deeper characters and world building
#gamedev #indiegamedev #godotgamedev
I want to make it more like Morrowinds, with various one off questions you can ask, and a lot more backstory
Opens the doors to deeper characters and world building
#gamedev #indiegamedev #godotgamedev
Each "area" has a minimum of 3 possible routes enemies can come from
Meaning that you're always running around, always watching your back, and always at risk
#callofduty #gamedev #gamedevanalysis
Each "area" has a minimum of 3 possible routes enemies can come from
Meaning that you're always running around, always watching your back, and always at risk
#callofduty #gamedev #gamedevanalysis
Which is fairly easy if you follow this structure:
What - why - how
What is x, why does x work, how to replicate x
#blogging #wordpressblogger #blog #writer #writing #copywriting
Which is fairly easy if you follow this structure:
What - why - how
What is x, why does x work, how to replicate x
#blogging #wordpressblogger #blog #writer #writing #copywriting
Mr X is ALWAYS chasing you, meaning he's always on your mind
And that stays with you
Doing a puzzle? Be quick, Mr X will be there soon
It sticks in the players mind long after playing
#gamedev #indiegamedev #enemyai
Mr X is ALWAYS chasing you, meaning he's always on your mind
And that stays with you
Doing a puzzle? Be quick, Mr X will be there soon
It sticks in the players mind long after playing
#gamedev #indiegamedev #enemyai
Gangsters will stand on street corners in small groups...
But they SPREAD out when attacked
This means you can get flanked, rushed, and out manoeuvred
#gamedev #indiegamedev #enemyai
Gangsters will stand on street corners in small groups...
But they SPREAD out when attacked
This means you can get flanked, rushed, and out manoeuvred
#gamedev #indiegamedev #enemyai
Mr X chases you relentlessly
But his attack only takes half your health and the player is faster than him
So he's scary, but it's fair
This is key for powerful enemies
#gamedev #enemyai #indiegamedev
Mr X chases you relentlessly
But his attack only takes half your health and the player is faster than him
So he's scary, but it's fair
This is key for powerful enemies
#gamedev #enemyai #indiegamedev
Allow "knockdowns" during fights
It's realistic and changes the dynamic of the fight
The player can be winning, but then be knocked down by a lucky punch, putting them on the back foot
#gamedev #indiegamedev #enemyai
Allow "knockdowns" during fights
It's realistic and changes the dynamic of the fight
The player can be winning, but then be knocked down by a lucky punch, putting them on the back foot
#gamedev #indiegamedev #enemyai
A tsunami is gonna wipe out your island, there is nothing you can do
Will you spend your final moments defeating your nemesis, or doing something else?
#gamedev #indiegamedev #gamejamgame
A tsunami is gonna wipe out your island, there is nothing you can do
Will you spend your final moments defeating your nemesis, or doing something else?
#gamedev #indiegamedev #gamejamgame
So far so good, need something to put in the bottom left, but after interiors are done, I'll have a map ready to work with
#gamedev #indiegamedev #gamedevjourney #gamejamgame
So far so good, need something to put in the bottom left, but after interiors are done, I'll have a map ready to work with
#gamedev #indiegamedev #gamedevjourney #gamejamgame
1. Use elevation (high ground vs low ground advantages)
2. Enemies "appear" suddenly (immediate threat, changes player behaviour)
3. Aggressive enemies (organically changes fight dynamics)
Any others?
#gamedev #indiegamedev #enemyai
1. Use elevation (high ground vs low ground advantages)
2. Enemies "appear" suddenly (immediate threat, changes player behaviour)
3. Aggressive enemies (organically changes fight dynamics)
Any others?
#gamedev #indiegamedev #enemyai
Gamejam Theme: Waves
My Game: The final hours before inevitable death, what will you do?
I wanna hit some deep themes with this one
#gamejam #gamedev #indiegamedev #gamejamgame
Gamejam Theme: Waves
My Game: The final hours before inevitable death, what will you do?
I wanna hit some deep themes with this one
#gamejam #gamedev #indiegamedev #gamejamgame
My idea: A tsunami is gonna destroy your island, it's your final days, you must achieve your goal of defeating Jim Sirloin in the steak eating contest
Rough map plan
#gamedev #gamejamgame #indiegamedev
My idea: A tsunami is gonna destroy your island, it's your final days, you must achieve your goal of defeating Jim Sirloin in the steak eating contest
Rough map plan
#gamedev #gamejamgame #indiegamedev