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🧑💻 Indie Game Dev
Mr X chases you relentlessly
But his attack only takes half your health and the player is faster than him
So he's scary, but it's fair
This is key for powerful enemies
#gamedev #enemyai #indiegamedev
Mr X chases you relentlessly
But his attack only takes half your health and the player is faster than him
So he's scary, but it's fair
This is key for powerful enemies
#gamedev #enemyai #indiegamedev
Allow "knockdowns" during fights
It's realistic and changes the dynamic of the fight
The player can be winning, but then be knocked down by a lucky punch, putting them on the back foot
#gamedev #indiegamedev #enemyai
Allow "knockdowns" during fights
It's realistic and changes the dynamic of the fight
The player can be winning, but then be knocked down by a lucky punch, putting them on the back foot
#gamedev #indiegamedev #enemyai
A tsunami is gonna wipe out your island, there is nothing you can do
Will you spend your final moments defeating your nemesis, or doing something else?
#gamedev #indiegamedev #gamejamgame
A tsunami is gonna wipe out your island, there is nothing you can do
Will you spend your final moments defeating your nemesis, or doing something else?
#gamedev #indiegamedev #gamejamgame
So far so good, need something to put in the bottom left, but after interiors are done, I'll have a map ready to work with
#gamedev #indiegamedev #gamedevjourney #gamejamgame
So far so good, need something to put in the bottom left, but after interiors are done, I'll have a map ready to work with
#gamedev #indiegamedev #gamedevjourney #gamejamgame
1. Use elevation (high ground vs low ground advantages)
2. Enemies "appear" suddenly (immediate threat, changes player behaviour)
3. Aggressive enemies (organically changes fight dynamics)
Any others?
#gamedev #indiegamedev #enemyai
1. Use elevation (high ground vs low ground advantages)
2. Enemies "appear" suddenly (immediate threat, changes player behaviour)
3. Aggressive enemies (organically changes fight dynamics)
Any others?
#gamedev #indiegamedev #enemyai
Gamejam Theme: Waves
My Game: The final hours before inevitable death, what will you do?
I wanna hit some deep themes with this one
#gamejam #gamedev #indiegamedev #gamejamgame
Gamejam Theme: Waves
My Game: The final hours before inevitable death, what will you do?
I wanna hit some deep themes with this one
#gamejam #gamedev #indiegamedev #gamejamgame
My idea: A tsunami is gonna destroy your island, it's your final days, you must achieve your goal of defeating Jim Sirloin in the steak eating contest
Rough map plan
#gamedev #gamejamgame #indiegamedev
My idea: A tsunami is gonna destroy your island, it's your final days, you must achieve your goal of defeating Jim Sirloin in the steak eating contest
Rough map plan
#gamedev #gamejamgame #indiegamedev
Setting up a file system
Makes me feel productive 😂💪
#gamedev #gamejam #gamejamgame
Setting up a file system
Makes me feel productive 😂💪
#gamedev #gamejam #gamejamgame
1. Make them strafe as they attack (harder to hit)
2. Give them a loud sound before they attack (introduces the threat, changes player behaviour)
3. Have them attack in groups
Any more?
#gamedev #indiegamedev #enemyai
1. Make them strafe as they attack (harder to hit)
2. Give them a loud sound before they attack (introduces the threat, changes player behaviour)
3. Have them attack in groups
Any more?
#gamedev #indiegamedev #enemyai
They used to be threats you'd come across and have to handle...
To boss fights you CHOSE to engage with
I assume this was done to add new enemies but still be accessible to everyone
What's your thoughts?
#minecraft #gamedesign #enemyai
They used to be threats you'd come across and have to handle...
To boss fights you CHOSE to engage with
I assume this was done to add new enemies but still be accessible to everyone
What's your thoughts?
#minecraft #gamedesign #enemyai
Want to make interesting enemies for your games?
They don't have to have complex behaviours, but they do need to do this...
#gamedev #indiegamedev #gamedevanalysis
jambuckett.com/analysing-mi...
Want to make interesting enemies for your games?
They don't have to have complex behaviours, but they do need to do this...
#gamedev #indiegamedev #gamedevanalysis
jambuckett.com/analysing-mi...
Aesthetic ? no
But that wooden plank between 2 buildings was added by characters for a reason
and that adds story to the city
and gameplay opportunity
#gamedev #indiegamedev #indiedev
Aesthetic ? no
But that wooden plank between 2 buildings was added by characters for a reason
and that adds story to the city
and gameplay opportunity
#gamedev #indiegamedev #indiedev
A chaotic experience to get randomized pills to patients while another doctor tries to stop you
What do you think of it?
#gamedev #gamejamgame #indiegamedev
jambuckett.itch.io/hospital-lov...
A chaotic experience to get randomized pills to patients while another doctor tries to stop you
What do you think of it?
#gamedev #gamejamgame #indiegamedev
jambuckett.itch.io/hospital-lov...
My level design skills aren't there
So I'm gonna work on them over the winter and improve
#gamedev #indiegamedev #gamedevjourney
My level design skills aren't there
So I'm gonna work on them over the winter and improve
#gamedev #indiegamedev #gamedevjourney
Give them 1 backstory event, and 1 core location
And then base their behaviours / weapons / tactics on that (such as knuckle dusters if they're a street gang)
#gamedev #falloutnewvegas #enemyai
Give them 1 backstory event, and 1 core location
And then base their behaviours / weapons / tactics on that (such as knuckle dusters if they're a street gang)
#gamedev #falloutnewvegas #enemyai
Baby Zombies are fast, vicious, enemies
They chase you relentlessly, deal a lot of damage (cause they catch up to you after the knockback) and force the player to run away
Lesson: Enemy speed changes how players react to them
#gamedev #minecraft #indiedev
Baby Zombies are fast, vicious, enemies
They chase you relentlessly, deal a lot of damage (cause they catch up to you after the knockback) and force the player to run away
Lesson: Enemy speed changes how players react to them
#gamedev #minecraft #indiedev
Pillagers present a challenge due to their numbers and close proximity
They're tough enemies, with powerful crossbows, but there's loot if you can get past them
Lesson: Create new enemies by taking other traits (archers) and changing variables
#gamedev
Pillagers present a challenge due to their numbers and close proximity
They're tough enemies, with powerful crossbows, but there's loot if you can get past them
Lesson: Create new enemies by taking other traits (archers) and changing variables
#gamedev
One of the benefits of putting all your work into folders 😉
Can you become the Vape Master of the Job Centre?
#gamedev #indiegamedev #gamejamgame
One of the benefits of putting all your work into folders 😉
Can you become the Vape Master of the Job Centre?
#gamedev #indiegamedev #gamejamgame
If you’re editing a Tik Tok then “expand” the timeline when you start editing so you can make fine cuts
Otherwise, if you expand later, it moves your position within the edit
It’s weird, so expand early
#gamedevmarketing #indiedev
If you’re editing a Tik Tok then “expand” the timeline when you start editing so you can make fine cuts
Otherwise, if you expand later, it moves your position within the edit
It’s weird, so expand early
#gamedevmarketing #indiedev
Instagram can automatically cross post to Facebook, Threads, AND Pinterest
So you get 3 locations by posting on 1
Make your marketing easier
#gamedev #indiegamedev #gamedevmarketing
Instagram can automatically cross post to Facebook, Threads, AND Pinterest
So you get 3 locations by posting on 1
Make your marketing easier
#gamedev #indiegamedev #gamedevmarketing
Creepers sneak up on you and deal game ending damage
Creating a quick panic and immediate threat
Lesson: An enemy who always keeps the player on their toes creates constant dynamic gameplay
#gamedev #indiegamedev #enemyai
Creepers sneak up on you and deal game ending damage
Creating a quick panic and immediate threat
Lesson: An enemy who always keeps the player on their toes creates constant dynamic gameplay
#gamedev #indiegamedev #enemyai
Stranger things have gone for a “big bad with a plan all along” but it makes no sense
What has Vecna been doing all this time?
The answers MUST to be top notch or it all falls flat
And I don’t think they can deliver…
#strangerthings5 #vecna
Stranger things have gone for a “big bad with a plan all along” but it makes no sense
What has Vecna been doing all this time?
The answers MUST to be top notch or it all falls flat
And I don’t think they can deliver…
#strangerthings5 #vecna
Refactoring a gamejam project to not rely on the singleton is a lot of work 😅
#gamedev #indiegamedev #madewithgodot
Refactoring a gamejam project to not rely on the singleton is a lot of work 😅
#gamedev #indiegamedev #madewithgodot