Jacobo Ríos | ハコボ
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jakovo.bsky.social
Jacobo Ríos | ハコボ
@jakovo.bsky.social
Code & Anti-code! Game Graphics & Engine Programmer by profession. I love Science, Art, Photography, Psychology, Astronomy, Rock Climbing, Football⚽️, Drawing & Monkeys!
Reposted by Jacobo Ríos | ハコボ
The I3D 2026 Call for Papers has been published! We're looking forward to seeing your work!
Submission deadline: 9 January 2026
i3dsymposium.org/2026/cfp.html
#I3D2026
Papers Call for Participation | I3D 2026
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
i3dsymposium.org
November 4, 2025 at 5:12 PM
Great post, worth reading:
New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome!

zeux.io/2025/09/30/b...
September 30, 2025 at 9:14 PM
Reposted by Jacobo Ríos | ハコボ
Ray tracing The World of #AssassinsCreedShadows (Siggraph 2025) available on YouTube youtu.be/2K-rwy4aMmU?...
RAY TRACING THE WORLD OF ASSASSIN'S CREED SHADOWS (Advances in Real-Time Rendering SIGGRAPH 2025)
YouTube video by SIGGRAPH Advances in Real-Time Rendering
youtu.be
September 30, 2025 at 8:08 AM
Aaah!.. today was one of those productive days, zero distractions, just me and the codebase, deep in the zone, overhauling a legacy rendering code monster… and feeling the joy 😊
September 26, 2025 at 12:18 AM
The second edition of the Graphics Programming Conference has a great talks lineup. If you’ll be in the Netherlands around mid-November, you definitely shouldn’t miss it!

graphicsprogrammingconference.com
Graphics Programming Conference
The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.
graphicsprogrammingconference.com
September 23, 2025 at 2:00 PM
All slides from this year’s Advances In Real-Time Rendering In Game course at #SIGGRAPH are now online… some really good stuff in there you shouldn’t miss:

advances.realtimerendering.com/s2025/index....
Advances in Real-Time Rendering in Games, SIGGRAPH 2025 - Celebrating 20 years!
advances.realtimerendering.com
August 29, 2025 at 4:31 AM
Nice!.. 100% worth watching!

Also, you can find the paper here:
diglib.eg.org/bitstream/ha...
Highly recommend Peter Shirley's presentation of "Spherical Harmonic Exponentials for Efficient Glossy Reflections". As always, he makes notation-heavy math way more accessible, and it's an amazing technique: youtu.be/jN7FX5COASM?...
Spherical Harmonic Exponentials for Efficient Glossy Reflections
YouTube video by High-Performance Graphics
youtu.be
August 22, 2025 at 1:55 AM
Reposted by Jacobo Ríos | ハコボ
When I started work on my @vulkan.org #Vulkan C++ samples almost 10 years ago I made some non-optimal decisions esp. around sync and command buffer recording. Finally fixed those and did a write-up with a small retrospective at www.saschawillems.de/blog/2025/08...
Fundamental Vulkan Samples rework
Fundamental Vulkan Samples rework (Sync, command buffers and more) Some history It’s been almost ten years since I started working on my open source C++ Vulkan samples. Never would I have imagined wha...
www.saschawillems.de
August 15, 2025 at 11:36 AM
Hi !... a lot of folks have been moving to bluesky, so I've decided to open a new account here too... I'll be posting about graphics programming and stuff.. どうぞよろしくお願いします。
August 13, 2025 at 2:39 PM