Jakob
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jakobringler.com
Jakob
@jakobringler.com
Houdini TD / Digital Artist
vfx, film & design things, recently ML
fxnotes.xyz
Very cool stuff! Thanks for the writeup :)
How does it compare to hsv blending?
March 25, 2025 at 10:05 PM
If you just want to get a broad overview on what to expect you can also take a look at the presentation I gave during last year's Houdini HIVE Horizon event as well.
PCA Shenanigans and How to ML | Jakob Ringler | Houdini Horizon
YouTube video by Houdini
www.youtube.com
March 9, 2025 at 5:09 PM
Haha „scan“ is a good word for it!
Building something digital that is so inefficient that it feels analog 💀
November 21, 2024 at 10:12 PM
Cheers :) Yes definitely!
Originally I wanted to build the whole thing in cops only to find out, there is no such thing as time yet :D
November 21, 2024 at 9:41 PM
Thanks! It's a fun effect for sure .. it gets carried by @gurmoose.bsky.social 's sick RBD work though!
November 21, 2024 at 5:40 PM
Based on that attribute you can shift UVs to read from different udims (frames) at the same time.

COPs really came in handy to rasterize the final point colors and enabled a faster round trip time.

I wrote a little bit about the setup here:
fxnotes.xyz/notes/Slit-Scanning/
November 21, 2024 at 5:19 PM
On videos this effect is really trippy as it let's you see the past and the future in the same frame. In this case you can see the impact before it actually happens.

In essence the Houdini setup allows you to timeshift per pixel and let's you control it using a single attribute.
November 21, 2024 at 5:19 PM