Jaime bboy jt
jaimebboyjt.bsky.social
Jaime bboy jt
@jaimebboyjt.bsky.social
Creative developer

Check my creative lab: https://lab.jaimetorrealba.com/
@tresjs core team
Front-end developer at @pushsecurity
Vue.js threejs.lover
Very simple demo of a smooth line animation following my mouse, as usual with @tresjs_dev #threejs
November 11, 2025 at 10:39 PM
Saturday night, no much time. So this was more for learning, a simple demo labeling the geometry. As usual with @tresjs.org
November 8, 2025 at 8:45 PM
Fake 3D Image effect, as usual with
@tresjs.org

Based on: tympanus.net/codrops/2019... by
@akella
October 19, 2025 at 7:55 PM
Have you tried Uthana? It is actually pretty cool. Like a Mixamo with AI
uthana.com
October 16, 2025 at 8:30 AM
I hope you love this one (I really do) you can now distribute your models base on any axis, using `three-scatter` #threejs

github.com/JaimeTorreal...
October 11, 2025 at 4:04 PM
Nice one, Parallax mapping (steep, occlusion and pixel displacement) demos different techniques to create depth without affecting the geometry. As usual with @tresjs.org #threejs
October 7, 2025 at 10:59 AM
Another simple one for today, using #webgpu and #threejs. Just playing with IES spotlights. As usual with
@tresjs.org
all IES lights are from leomoon.com
October 5, 2025 at 8:52 AM
Quick and funny one Ribbon demo, based on @akella.bsky.social video, as usual with @tresjs.org #threejs #threejsjourney
October 2, 2025 at 1:27 PM
Playing with
@tresjs.org
v5. MaterialX simple demo :O
September 25, 2025 at 9:13 PM
WIP migration to @threejs.org the HairMesh from Cem_Yuskel (cemyuksel.com).
September 22, 2025 at 8:29 AM
I love this one. It cost me days to understand and modify it and is based entirely on: discourse.threejs.org/t/volumetric... (Thanks man)

Smoke - ray marching demo with occlusion to 3D Meshes. As usual using
@tresjs.org
September 14, 2025 at 12:23 PM
Did you know you can use normal THREE.Group elements with Three-Scatter to create your own clusters :D @threejs.org

Check it out: stackblitz.com/edit/vitejs-...
September 10, 2025 at 9:34 AM
Demo day! #threejsjourney #threejs Multi layer demo (I always wanted to try this one, like the old Disney machine)

As usual with
@tresjs.org
August 10, 2025 at 4:35 PM
I've updated Three-scatter and now you can have Percentage of distribution when multi-models is provided. :D

github.com/JaimeTorreal...
July 7, 2025 at 10:23 AM
The most simple procedural animation I can think of, using something called "distance constrain" :D

This was fun, as usual with @tresjs.org #threejs #threejsJourney
June 10, 2025 at 1:38 PM
Hi guys. my new library three-scatter is here! #threejs

-Full control over all the samples,
-Align to normals,
-Remove collisions method
-Seeds
-Debug mode
-More, check it out:
github.com/JaimeTorreal...

Please let me know what you think :D
June 5, 2025 at 8:52 AM
Last one for now, you can use multi-models with ThreeScatter, to scatter lots of 3D models (for now the distribution is evenly) #threejs
May 30, 2025 at 9:37 AM
Update of ThreeScatter: demo with animated models
#threejs :D
May 27, 2025 at 9:07 AM
Little update of TreeScatter #threejs:
Aligning Models based on the surface ✅
Debug mode ✅

I'll be doing some testing, edges cases. Then probably improve the docs and the pkg page
May 23, 2025 at 9:39 AM
In short I'm trying to create a pkg for #threejs, inspire by Blender's GScatter, That allow you easily and randomly put Models base on any geometry :)
- % Distrubutions on scatter models
- Options to affect ALL or individuals models
- Remove duplicated
- Align models up
May 21, 2025 at 8:26 AM
I recently realize the InstanceMesh2 made by
Agargaro, and let me tell you is very good
github.com/agargaro/ins...

of course, I made this example with
@tresjs.org
May 5, 2025 at 11:04 AM
This is an inner work, was a very interesting challenge @gsap-greensock.bsky.social is amazing!
April 30, 2025 at 1:30 PM
I always wanted to do it, fortunately I didn't come with the math, thanks for the great content @dangreenheck.bsky.social.

Caustic effect (I just took the shaders for this, not the entire water)
Done with @tresjs.org
April 21, 2025 at 8:49 AM
Distributed points on continents, based on:
@akella.bsky.social
's video: youtube.com/watch?v=u1mR...

As usual, using @tresjs.org
April 19, 2025 at 8:49 AM