I do 2D and 3D human-made art. 🎨
If you draw or paint, I WILL follow you. 🦋
This could be you.
This could be you.
Puzzle design is hard, yall.
Puzzle design is hard, yall.
And
I hate to say it
But if you work in the ART DEPARTMENT and you need a death machine stuffed with your colleagues’ work to give you ideas
Quit.
And
I hate to say it
But if you work in the ART DEPARTMENT and you need a death machine stuffed with your colleagues’ work to give you ideas
Quit.
They don't show up until Chapter 4, but it puts the Alien from Alien Isolation to shame, horror wise.
And the Alien lives rent-free in my brain.
They don't show up until Chapter 4, but it puts the Alien from Alien Isolation to shame, horror wise.
And the Alien lives rent-free in my brain.
I love that it was short with re-playable chapters. Longer games are just a slog at the moment, so this was a breath of fresh air.
I love that it was short with re-playable chapters. Longer games are just a slog at the moment, so this was a breath of fresh air.
Both were made by Polish companies, but are dystopian cyberpunk. Obv, Cyberpunk is am RPG while Observer is a linear horror.
Both were made by Polish companies, but are dystopian cyberpunk. Obv, Cyberpunk is am RPG while Observer is a linear horror.
Ubisoft has squandered that.
Now they have mediocre "history" fantasy games at best, with none of the sci-fi.
Ubisoft has squandered that.
Now they have mediocre "history" fantasy games at best, with none of the sci-fi.
For context, I've only played Valhalla and Mirage recently. Have not played Shadows.
For context, I've only played Valhalla and Mirage recently. Have not played Shadows.
Please let us use the material slots for an object in geometry Nodes! We have the set material node, but it's always looking at all the materials in the scene and is not flexible.
Right now, using geo nodes on an object makes the material tab useless.
Please let us use the material slots for an object in geometry Nodes! We have the set material node, but it's always looking at all the materials in the scene and is not flexible.
Right now, using geo nodes on an object makes the material tab useless.
Also Blender addon devs, please stop using the N-panel for your addon if you don't need to! There's so many better locations like the properties panel that would work much better and feel better integrated.
Also Blender addon devs, please stop using the N-panel for your addon if you don't need to! There's so many better locations like the properties panel that would work much better and feel better integrated.
Don't get me wrong, it was fantastic. But it felt like I was playing a completely different game.
Don't get me wrong, it was fantastic. But it felt like I was playing a completely different game.
Though it could just be a a remaster just because, with no influence on VI whatsoever.
Though it could just be a a remaster just because, with no influence on VI whatsoever.
Still no idea what caused it, but I'm glad it's gone. Now i can finish the game.
Hope it doesnt come back.
Still no idea what caused it, but I'm glad it's gone. Now i can finish the game.
Hope it doesnt come back.
Like, just play the game? It's not the 90s, they have tutorials in game.
Like, just play the game? It's not the 90s, they have tutorials in game.
But prominent community artists? Fuck off man.
But prominent community artists? Fuck off man.
I'm having a very specific issue with the Steam version of Ghost of Tsushima and cannot find help anywhere.
It's an audio issue, and only started after windows updated itself to 24H2.
I'm having a very specific issue with the Steam version of Ghost of Tsushima and cannot find help anywhere.
It's an audio issue, and only started after windows updated itself to 24H2.