Jack
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jackignite.bsky.social
Jack
@jackignite.bsky.social
An indie game developer who loves games, software engineering, photography, cats, and Oxford commas.

Wishlist Bound Beyond on Steam
https://store.steampowered.com/app/3665010/Bound_Beyond/
P.S.: basically, a new ADS revolves around the idea that the pistol always sways, and stamina regulates the intensity of the sway. And the iron sights don't align perfectly all the time
November 26, 2025 at 10:13 AM
It's just another iteration to make it. Hopefully, now it's more believable that's she is not a sharpshooter. I think of the recoil animations rework too, because as you said it looks too controlled. We are always open to ideas and feedback, so, I greatly appreciate your input :)
November 26, 2025 at 10:11 AM
And for the "hip" fire, hitting is generally hard because the spray pretty big. It uses a gaussian distribution, while it tends to shoot closer to the center of the reticle (unlike uniform distribution), it actually lands quite a lot of shots far away, making the ADS much more rewarding
November 26, 2025 at 10:09 AM
for the ADS: when you shoot a lot non-stop, it will increase how much you move the gun and makes it harder to aim, compared to when you are shooting slowly and keep you stamina high. It's harder to feel on the video, but so far makes a good difference when you play it
November 26, 2025 at 10:06 AM
thanks for a lot of ideas and coming back to this, I appreciate it.
We have a spray system, when you shoot from the "hip", the bullets have a chance to deviate from the center of reticle by a lot, you can see on this new video. And I also reworked the ADS a bit (more next message)
November 26, 2025 at 10:04 AM
That may add more resemblance 😊
November 23, 2025 at 3:20 PM