Jack
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jackignite.bsky.social
Jack
@jackignite.bsky.social
An indie game developer who loves games, software engineering, photography, cats, and Oxford commas.

Wishlist Bound Beyond on Steam
https://store.steampowered.com/app/3665010/Bound_Beyond/
Continuing TIL Unreal Engine edition topic.
TIL: for modular characters, setting bounds range isn’t enough to prevent them from culling. But setting them “Use Attach Parent Bound” - it will switch to be using the parents body bounds hence prevent culling.
#gamedev #gaming #ue5 #TIL
November 26, 2025 at 1:19 AM
A current state of the handgun in Bound Beyond. The idea is that the more you shoot, the more confusion the character gets as they aren’t very good at the guns. Hence, the visual changes and high pitch sound after a lot of consecutive shots. Wdyt?

#gamedev #gaming #ue5 #devblog
November 25, 2025 at 2:12 AM
TIL that the water body in UE needs an overlap object response to the world static in order to show the post processing volume underwater. I was sure it relied on camera channel.

#gamedev #ue5 #devblog #til
November 24, 2025 at 6:12 PM
Today had a lot of fun with LiveLink - capturing the face motion.

Here is a start location with some draft character’s animations (including face animations that are impossible to see from that angle lol) in the cinematic. All is a subject to change here 😊
#gamedev #gaming
November 23, 2025 at 10:52 PM
A few locations that I’ve built.
I love building interiors and details. Though, I struggle a lot with creating buildings exteriors.
My favorite so far is burning the Egyptian locations with sand and a lot of ruins and exploration within the walls.
#gamedev #gaming
November 23, 2025 at 1:31 PM
Hello there!
First time here, I’m a game dev, and also working in software engineering. I love making games, and most importantly, I thrive to create games I love and would play. I share some sneak peeks and game dev stuff I do.
Would love to connect to like minded people 😊

#gamedev #gaming
November 23, 2025 at 1:24 PM