It'z Miles
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itzmiles.bsky.social
It'z Miles
@itzmiles.bsky.social
I'm a casual dev who brings people together through games.
Developing #FunkinMINECRAFT
Discord: itz_miles
youtube.com/@Itz_Miles
twitter.com/Itz_MilesDev
github.com/Itz-Miles
July 9, 2025 at 9:05 PM
An INCREDIBLE milestone.
Funkin' MINECRAFT's WIP Gamebanana page has reached 2 downloads already!
#fnf #funkinMINECRAFT #gamedev
July 5, 2025 at 1:45 AM
Funkin' MINECRAFT logo
#fnf #minecraft #funkinMINECRAFT
July 4, 2025 at 11:17 PM
With the power of regex, we can sanitize the URL of any hyphens and underscores! A clean, lower-case string allows us to match phrases and spelling to the canonical URL. Yes, "fnfmc" is valid!
June 29, 2025 at 11:51 AM
GitHub Pages allows users to create their own 404 pages! Often underutilized.

stackoverflow.com/a/73263779/3...
In this Stack Overflow thread I found, commenter Anmol Agrawal used the 404 page to redirect users to the proper URL!
His script decapitalizes letters, but more can be done.
June 29, 2025 at 11:51 AM
#webdev #gamedev #github #opensource #funkinMINECRAFT
I'm migrating Funkin' MINECRAFT's website contents over to a gh-pages branch in the base repository!

What's cool is that the old repo's link still works. Here's how I did it:
June 29, 2025 at 11:51 AM
CSS time!
The press is calling these "the first navbar buttons to get down like that".

#minecraft #webdev #github
June 27, 2025 at 2:19 AM
First impressions using modelbench:
* What a fantastic breakthrough in technology!
June 7, 2025 at 8:25 AM
..So you're hitting a sick drift in Mario Kart, and you get HIT! Your miniturbo is GONE, and there's no getting it back.

I say it's time for change! This drift system stores your boost to help you out in a pinch. Oh look, there's antigravity too!
#gamedev #unity #kartinwarriors
May 20, 2025 at 3:20 AM
May 10, 2025 at 11:42 PM
I've got 15 DAYS to make my dream racing game. Guess I'll start with the pause menu! #gamedev #unity #kartinwarriors
May 10, 2025 at 7:31 AM
Totally retroing it out right now. Unity URP, take the wheel! #gamedev
March 30, 2025 at 11:12 PM
It's been a while since my last devlog! Over a month ago, I put the #BEANBAGGERS poster up at Granite Technical Institute. #gamedev
March 29, 2025 at 3:21 AM
On a related note, biome blending is "working" now! It's still sampling the two most dominant biomes for height/texture interpolation, so there are some spectacular freakouts in convergence points where many are fighting for control.
#BEANBAGGERS #gamedev #unity
February 10, 2025 at 5:21 AM
I step outside for a drive, and the MOON is GLOWING RED!
#BEANBAGGERS #gamedev #unity
February 10, 2025 at 5:13 AM
My Late-night work on GPU biome blending for #BEANBAGGERS is going as well as you'd expect!

We do not _have_ a purple biome.
#gamedev #unity
February 4, 2025 at 8:19 AM
My beat ran away before I could tweak the distortion! #vgm
January 24, 2025 at 9:42 PM
Where we're going, we don't NEED roads. #unity #gamedev
January 20, 2025 at 2:49 AM
For added realism, this day/night cycle lasts about as long as your average weekend! #gamedev #unity
January 19, 2025 at 7:06 AM
I LOVE driving out alone to bask in the desert sunrises. Besides, it's not like there's anything lurking behind the thick fog! #gamedev #unity
January 7, 2025 at 9:51 PM
I will have to get rid of this handmade EDOD mesh. Its resolution is too low, and I would prefer generating them based on render distance! #gamedev #unity
January 5, 2025 at 2:47 AM
Grapple hook gone hilariously wrong! Maybe I'll be better off using a spring joint. #BEANBAGGERS #unity #gamedev
December 30, 2024 at 10:43 PM
It begins again..
Can't believe I'm going to write a GDD for an #fnf mod!
December 28, 2024 at 7:42 PM
The cars in my game will hold interlocking gas cans! Stack enough of these and you'll be able to drive out pretty far. #b3d #gamedev
December 28, 2024 at 1:28 AM
I was screwing around with one of blender's modifiers when THIS happened. With some deformations, it'll make for a good placeholder spring on my cars! #b3d #gamedev
December 27, 2024 at 11:43 PM