Itooh
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itooh.bsky.social
Itooh
@itooh.bsky.social
Hobbyist gamedev and full-time web dev. I enjoy creating musical experiences through interactions and procedural generation.
https://www.clementrivaille.fr
https://itooh.itch.io
https://www.youtube.com/@itooh-gamedev
Once again I went on a quest to find a good GIF recorder for Linux. After trying several one, it just appear that peek (despite being deprecated) is still the best one.
Easy to use, but also the cleanest and lightest results, and with a scale option. None of the other tools were that great. #gamedev
September 26, 2025 at 9:43 PM
And here it is, animated background using a shader! #gamedev #screenshotSaturday
August 30, 2025 at 6:10 PM
And just now I had to make this debug component to better understand the data I read from the music. #gamedev #screenshotSaturday
August 30, 2025 at 4:45 PM
Here is the result animated (for now). My goal will eventually be to sync this to audio events. #gamedev
August 27, 2025 at 9:52 PM
I forgot how using a modular synth for sound design is satisfying. #gamedev #gmtk2025
(the tool displayed here is Bespoke Synth)
August 2, 2025 at 9:57 PM
I also improved the lightning animation on tiles. It is now more responsive to the music, and just visually more expressive.
June 24, 2025 at 11:23 PM
Been working on music for the past couple of weeks. Went way above the initial scope, but it was worth it!
May 18, 2025 at 8:14 PM
This has way more complexity than I envisioned. Hoping it'll turn into something nice!
#screenshotSaturday #gamedev
December 14, 2024 at 11:20 PM
For Sound Horizon's new level, I wrote a shader in Unity that handles every cube position and scale. Here is a devlog detailing how I made it. #gamedev

itooh.itch.io/sound-horizo...
December 7, 2024 at 9:55 PM