Zane Gant
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it-is-zane.bsky.social
Zane Gant
@it-is-zane.bsky.social
I am a Christian.
I program.
I am a fluent toki pona speaker apparently, but just in case #oponaemi
having fun with the new closures
October 28, 2025 at 4:12 AM
i did some wacky compositing
October 28, 2025 at 4:10 AM
October 28, 2025 at 4:07 AM
October 8, 2025 at 11:55 PM
I was trying to guess from the topology.
October 3, 2025 at 4:48 AM
Ok multi-line text is now working but I want to figure out some better optimization.

Currently if you want to change a character you will have to regenerate the entire struct.
August 27, 2025 at 1:07 AM
i am rendering entire lines of text now!
August 25, 2025 at 6:31 AM
July 6, 2025 at 9:04 AM
now decimal to binary conversion with negative numbers and fractional numbers.
July 3, 2025 at 9:51 PM
sdf e
June 7, 2025 at 11:51 PM
look at those artifacts :(

it seems that my code does not know what to do when multiple edges are closest.

e.g. corners since two lines meet at a point.
the letter k debug the issue shows up in this image as a bunch of grainy horizontal bars in the bottom right corner
June 5, 2025 at 2:05 PM
June 5, 2025 at 1:58 PM
June 5, 2025 at 1:54 PM
that reminds me of 321 penguins
June 3, 2025 at 6:10 AM
I did not blur the hue
June 2, 2025 at 11:04 AM
it now should work for all numbers
April 28, 2025 at 2:06 AM
April 11, 2025 at 9:27 AM
I am now rendering the shader to a texture.

Then I render and tile that texture to the application window.
April 11, 2025 at 5:43 AM
Sent the screen resolution to the shader so it doesn't get stretched with the window.
March 15, 2025 at 9:57 AM
Shader
March 14, 2025 at 8:11 AM
March 11, 2025 at 6:06 AM
gpu programming
March 11, 2025 at 12:25 AM
February 13, 2025 at 11:24 PM
January 28, 2025 at 11:56 PM
January 8, 2025 at 11:33 PM