Iskandr
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iskandr1982.bsky.social
Iskandr
@iskandr1982.bsky.social
English-language assessment developer | MtG player | Amateur game designer | I kayak when it's warm.

https://youtube.com/@iskandr82
Awesome of you to do this.
July 19, 2025 at 5:18 PM
Smaller chunks overlayed on a larger grid size loaded faster with fog than larger chunks with fog even if the final map size was similar. Guess I am remaking some chunks.
January 27, 2025 at 3:11 AM
Further experimentation on map size led me to under it is the size of the chunks for the random dungeons in combination with the fog causing the loading issue.
January 27, 2025 at 3:10 AM
Without fog...
January 25, 2025 at 6:27 PM
I have a loading screen while the dungeon layout is generated, but it can take five or so seconds for the fog to lift around the player once the map loads. I keep thinking the game has crashed. I am considering changing the fog color to a dark gray to differentiate it from the loading screen.
January 21, 2025 at 10:23 PM
Worst part is I am definitely running into the limitations of the two plugins that I am using: random dungeon generation and fog. Barring user error when making child maps, the random dungeon generation runs fine. The fog however takes extra time to load when I have large child maps.
January 21, 2025 at 10:21 PM
While you can make it to the room that takes you to the boss by random chance, the idea would be that certain rooms have key items that remove the random chance from earlier parts of the map allowing for the player to go A>B>DE>F>H>J>K without getting lost.
December 23, 2024 at 3:09 AM
For some reason, I just don't think we'll see anything major for Commander until WotC gets the tiers worked out.
December 16, 2024 at 1:16 PM
Yup. I'm already in the habit of keeping sandbox projects just to prototype scripts and test plugin compatibility.
December 14, 2024 at 6:41 AM