Isabella Haro
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isabellaharo.bsky.social
Isabella Haro
@isabellaharo.bsky.social
Technical Lighting Artist @ Oddbot | x- Halon on LEGO Fortnite, Jim Henson, Wanted in Hell, Digital Janitors, More | Drexel GDAP ‘23 | GDC Narrative Review Gold Winner ‘20 | GDC CA | 🏳️‍🌈
Stills from my recent project "Post Apocalyptic Short Cinematics", now live on my ArtStation 💡🧟

www.artstation.com/artwork/a03NKq

#UE5 #Relight #Cinematics
August 9, 2025 at 7:52 PM
Testing another shot but the walk is glitching randomly in the middle... why........ #ue5
July 20, 2025 at 10:02 PM
Forgot to post the updated version of this #ue5
July 20, 2025 at 7:40 AM
Testing out what to put in this shot #ue5
July 20, 2025 at 7:40 AM
Trying to cook something cinematic #UE5 #Relight
July 12, 2025 at 7:37 AM
I'm finally taking a professional lighting class 😅 Here's project 01, prompt was still-life. Of course have to reference my favorite era of still-life paintings ever! Baroque my beloved ❤️

Render is totally raw out of unreal 5.5, color grading in-engine post processing only.

#UE5 #Relight
June 3, 2025 at 8:50 PM
#Mayterials wrap-up post is now live on my ArtStation! Thanks to those who have followed along this month, I learned a TON and talk about my process in the post. Thanks to @theclubdiscord.bsky.social again for hosting!

www.artstation.com/artwork/OvkN26
May 30, 2025 at 5:24 AM
The reference. This is a material that is really probably better off being made in a procedural way 😅 highly complicated photoshop job for me
May 29, 2025 at 8:46 PM
#Mayterials Day 29/30/31- "Tactical"

The finale!! Tactical in a medieval sense, chainmail. 🗡️First one of the month that is using a metallic map as well. ArtStation post compiling the month and my process with corrected versions of the materials dropping soon, stay tuned!
May 29, 2025 at 8:44 PM
ref
May 27, 2025 at 7:14 PM
#Mayterials Day 27/28 - "Crumbling"

GF made coffee cake and muffins to chose from for this one, went with the muffins for the tray height difference. Ended up pretty time consuming to hand paint the spec map in addition to height. Looks yummy though!
May 27, 2025 at 7:13 PM
The reference. Ate some boysenberry birria fries in front of it
May 26, 2025 at 3:58 AM
#Mayterials Day 25/26 - "Sturdy"

Log wall from Knott's, seems like its lived through a lot 😪 only two more to go!
May 26, 2025 at 3:57 AM
Unreal Engine 5 one-shot compilation now live on my ArtStation! It includes these and a total of 15 renders, new and from old projects.

#ue5 #lighting
May 24, 2025 at 7:17 PM
Today's reference, another GF sourced material
May 23, 2025 at 9:26 PM
#Mayterials Day 23/24 - "Filigree"

Some Christmas ribbon that we had to dig out of the closet. Hand painted height map + Materialize normal map. Rendered in Marmoset like always!
May 23, 2025 at 9:25 PM
2 references
May 22, 2025 at 7:54 PM
#Mayterials Day 21/22 - "Weathered"

Made my life more complicated than it needed to be with this one. A combo of 2 images referenced from the backyard layered to create weathered electrical box on bricks.
May 22, 2025 at 7:53 PM
Some raw renders for tonight while I procrastinate my mayterial 😪 #ue5
May 22, 2025 at 7:27 AM
Experimenting with some new color grading strats while looking into my back catalogue of sketches 🤔 new compilation with some "remasters" maybe incoming #ue5
May 20, 2025 at 7:19 AM
Reference from the GF's office
May 19, 2025 at 6:42 PM
#Mayterials Day 19/20 - "Alchemy"

Every Alchemist has at least several trinket shelves! I assume...
Hand painted height map and normal map from Materialize has been the go-to lately.
May 19, 2025 at 6:41 PM
on a wooden "palette" version, my butcher block material from earlier this month!
May 18, 2025 at 6:34 AM
Reference! Fresh from the closet
May 18, 2025 at 3:13 AM
#Mayterials Day 17/18 - "Brushed"

First time using alphas so far this month 👀 Lucky that I had an old clear un-scraped palette just waiting for this one!
May 18, 2025 at 3:12 AM