Isabella Haro
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isabellaharo.bsky.social
Isabella Haro
@isabellaharo.bsky.social
Technical Lighting Artist @ Oddbot | x- Halon on LEGO Fortnite, Jim Henson, Wanted in Hell, Digital Janitors, More | Drexel GDAP ‘23 | GDC Narrative Review Gold Winner ‘20 | GDC CA | 🏳️‍🌈
Stills from my recent project "Post Apocalyptic Short Cinematics", now live on my ArtStation 💡🧟

www.artstation.com/artwork/a03NKq

#UE5 #Relight #Cinematics
August 9, 2025 at 7:52 PM
Testing another shot but the walk is glitching randomly in the middle... why........ #ue5
July 20, 2025 at 10:02 PM
Forgot to post the updated version of this #ue5
July 20, 2025 at 7:40 AM
Testing out what to put in this shot #ue5
July 20, 2025 at 7:40 AM
Trying to cook something cinematic #UE5 #Relight
July 12, 2025 at 7:37 AM
I'm finally taking a professional lighting class 😅 Here's project 01, prompt was still-life. Of course have to reference my favorite era of still-life paintings ever! Baroque my beloved ❤️

Render is totally raw out of unreal 5.5, color grading in-engine post processing only.

#UE5 #Relight
June 3, 2025 at 8:50 PM
#Mayterials wrap-up post is now live on my ArtStation! Thanks to those who have followed along this month, I learned a TON and talk about my process in the post. Thanks to @theclubdiscord.bsky.social again for hosting!

www.artstation.com/artwork/OvkN26
May 30, 2025 at 5:24 AM
#Mayterials Day 29/30/31- "Tactical"

The finale!! Tactical in a medieval sense, chainmail. 🗡️First one of the month that is using a metallic map as well. ArtStation post compiling the month and my process with corrected versions of the materials dropping soon, stay tuned!
May 29, 2025 at 8:44 PM
#Mayterials Day 27/28 - "Crumbling"

GF made coffee cake and muffins to chose from for this one, went with the muffins for the tray height difference. Ended up pretty time consuming to hand paint the spec map in addition to height. Looks yummy though!
May 27, 2025 at 7:13 PM
#Mayterials Day 25/26 - "Sturdy"

Log wall from Knott's, seems like its lived through a lot 😪 only two more to go!
May 26, 2025 at 3:57 AM
Unreal Engine 5 one-shot compilation now live on my ArtStation! It includes these and a total of 15 renders, new and from old projects.

#ue5 #lighting
May 24, 2025 at 7:17 PM
#Mayterials Day 23/24 - "Filigree"

Some Christmas ribbon that we had to dig out of the closet. Hand painted height map + Materialize normal map. Rendered in Marmoset like always!
May 23, 2025 at 9:25 PM
#Mayterials Day 21/22 - "Weathered"

Made my life more complicated than it needed to be with this one. A combo of 2 images referenced from the backyard layered to create weathered electrical box on bricks.
May 22, 2025 at 7:53 PM
Some raw renders for tonight while I procrastinate my mayterial 😪 #ue5
May 22, 2025 at 7:27 AM
Experimenting with some new color grading strats while looking into my back catalogue of sketches 🤔 new compilation with some "remasters" maybe incoming #ue5
May 20, 2025 at 7:19 AM
#Mayterials Day 19/20 - "Alchemy"

Every Alchemist has at least several trinket shelves! I assume...
Hand painted height map and normal map from Materialize has been the go-to lately.
May 19, 2025 at 6:41 PM
#Mayterials Day 17/18 - "Brushed"

First time using alphas so far this month 👀 Lucky that I had an old clear un-scraped palette just waiting for this one!
May 18, 2025 at 3:12 AM
Reposted by Isabella Haro
Doom: The Dark Ages

Cover art done for @gamestribune.bsky.social with the invaluable help from @bethesda.net!

Hope you really like it! It was so metal to do it! :D

#doom #doomthedarkages #coverart #illustration #art #idsoftware #xbox #playstation5
May 15, 2025 at 7:39 AM
Still on the eternal battle versus my own first attempt at this mossy brick texture. First version is from unreal engine, second is another recent attempt in marmoset. More realistic height in the second one, but it loses some soul...
May 16, 2025 at 8:51 PM
#Mayterials Day 14/16 - "Gloom"

Hard to find "gloomy" textures about, decided to go with this door from Knott's Berry Farm (first one not sourced from within my property line) because it seems sufficiently haunted. A simple one to construct, mostly relies on a hand painted height map.
May 16, 2025 at 6:14 PM
#Mayterials Day 13/14 - "Illuminated"

Was in a bit of a rush for this one and was having trouble trying to find something "illuminated" around the house. Looked down as I was thinking only to see my fingers were on something that worked! First time using an emissive for the month so far.
May 14, 2025 at 8:07 PM
#Mayterials Day 11/12 - "Ceramic"

One of my favorite so far! Hand drawn height and spec map, baked simple normal modeled in blender, and an albedo based off an image of 4 tile coasters I have. Rendered in Marmoset like usual.
May 12, 2025 at 7:02 PM
quote with red art ❤️
May 12, 2025 at 5:37 PM
#Mayterials Day 9/10 - "Fortress"

Probably the quickest one yet, no sculpt required! Was tough to find a material around the house that fit the theme, but I bet fortresses use stucco? 😅
May 9, 2025 at 5:00 PM
#Mayterials Day 7/8 - "Scree"

Probably my most time consuming one yet because of the sculpt being made up of a ton of separate rock meshes in Blender for the normal bake 😅
May 9, 2025 at 12:40 AM