Isaac RF {Dev}
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isaacrf.dev
Isaac RF {Dev}
@isaacrf.dev
🎮 Indie #GameDev & #GameDesigner |
💻 Software architect & Engineering Manager |
🖌️ #Artist in practice |
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Welcome everyone! Bluesky is buzzing lately, so here’s a quick intro:

I’m Isaac! 🐶 Dog lover, Software Engineer 👨🏻‍💻 for 10+ yrs, and Eng Manager 👔. Now diving into solo #gamedev! 🎮

Expect posts on #gamedev, #gamedesign, #softarchitecture, and my #drawing learning path. Let’s connect! 🌟

isaacrf.dev
These 2 are worth framing and hanging on the wall... my god ☠️ Now for the 100% >:)
September 21, 2025 at 1:56 PM
Just made Claude Sonnet 4 completely break in despair and swears... Don't know how to feel 😂

"I failed spectacularly"
August 27, 2025 at 5:41 PM
As a Smash fan, I was all-in for Rivals of Aether 2—until I found out it was being published by Offbrand Games.

It’s disheartening, but I refuse to support people who don’t care about games and are just looking to exploit yet another industry they don’t understand.
July 4, 2025 at 1:00 PM
By signing the Stop Killing Games pettition, you're not just defending your rights as a consumer — you're standing against the erosion of video games as both art and product, and for their long-term preservation:
eci.ec.europa.eu/045/public/#...
European Citizens' Initiative
Give your support !
eci.ec.europa.eu
July 3, 2025 at 10:58 AM
No turning back now ✨🇯🇵 3rd trip to Japan now in the makings 😁
June 4, 2025 at 4:45 PM
Sketch of Zero from Mega Man Zero ⚡️
Drew this one during the blackout in Spain 🕯️🫠
Will add colors later 😄🎨
April 29, 2025 at 4:05 PM
Expedition 33 is not only an amazing and beautiful game, proof of what the love for videogames of a bunch of talented people can turn into... But also a good precedent that directly collides and fights with the nonsensical price rises other companies want us to believe are normal
April 26, 2025 at 11:44 AM
Nintendo being all magic and nostalgia makes us sometimes forget that unfortunately they are a company with zero market sense and infinite greed.

90€ for a game that is going to be content-dead in <1 year is unjustifiable no matter the argument, and it sets an awful precedent.
April 3, 2025 at 1:27 PM
#19 - Zack, colored! 🎨
Still polishing my coloring skills, but happy with how this one’s coming along. Always open to tips if you’ve got ‘em! ✨
March 31, 2025 at 4:11 PM
#19 - A sketch of Zack, my very first OC! 🙂
Judging by his expression and vibe, what kind of backstory do you think he has? I’d love to hear your take! 👀✨
January 29, 2025 at 11:41 AM
#18 - Kyoko from River City Girls colored! 🎨✨
I spent quite some time on this one, experimenting with new shadow and lighting techniques. It’s not perfect, but I’m happy with how much I’ve learned along the way. Progress feels good! 😊
January 16, 2025 at 11:34 AM
Accessibility and responsiveness are key in #UI/UX design, whether for #gamedev or #webdesign.

Experimenting with good ol' tables I came up with this card-stack design – clearer and more usable on small screens. What do you think? 😁✨

#webdesign #a11y #responsive #gameUI
December 20, 2024 at 11:02 AM
#18 - Sketch of Kyoko from #RiverCityGirls 💕 Will probably color it later

#Art #Artists #Artsky #artistsofbluesky #illustration #Fanart #Drawing #WayForward
December 19, 2024 at 11:05 AM
I had to create a new dinosaur for a #drawing #BoardGame, so behold the Angrysaurus! He... just gets mad and acts outraged at everything
December 15, 2024 at 2:27 PM
#17 – Took my a while, but colored #Shantae at last! This is also my first attempt at coloring 👉🏻👈🏻. I’m still learning, so constructive criticism is more than welcome—especially from those with experience or artistic eye 😊

#Art #Artists #Artsky #artistsofbluesky #illustration #Fanart #Drawing
December 9, 2024 at 11:50 AM
I'm in the process of revamping my website to create an space where I can publish useful resources and articles about #Godot and #GameDev in general!

I have some things prepared for when it's ready, like a complete template to craft a #GDD or a list of the most useful software for any creative ✨
December 3, 2024 at 5:03 PM
Dedicated my 17th training #sketch to one of my fav characters ever, #Shantae✨

Maybe I'll color her, not sure yet 🤭

#Shantae #WayForward #Fanart #Drawing
November 29, 2024 at 3:40 PM
Put together a basic 3D platformer in #godot while learning. Featuring patrolling enemies 👾, insta-unalive zones ☠️, collectables 🪙 and goal flag 🚩

Will be experimenting in this repo 👇🏻
github.com/IsaacRF/test...

#gamedevs #indiedev #indiegames #GodotEngine #Godot4
November 23, 2024 at 1:46 PM
Ok maybe that was too much knockback force... #godot #gamedev #bugs
November 22, 2024 at 5:36 PM
Day 16 learning #Art - A quick practice on proportions and loops. Still not confident enough to try full hair styles, but I got to apply basic hairline principles at least ✌🏻

#sketch #drawing
November 22, 2024 at 12:06 PM
Reposted by Isaac RF {Dev}
New batch of 150 #Godot #gamedev​s for the THIRD starterpack! Browse the lists to reconnect with familiar names or follow all with a single click!

1: go.bsky.app/9kBTcAB
2: go.bsky.app/HPYNWH9
3: go.bsky.app/PAupFiw

See also the Godot feed!💙
bsky.app/profile/stei... #godotengine #indiedev
November 19, 2024 at 4:19 PM
#DevDesk challenge! Don't mind if I brag a bit about my custom desk and cable management ✨
November 19, 2024 at 1:41 PM
Player color customization in #godot with NO extra sprites, just using a fragment #shader!

#gamedevs #indiedev #indiegames #GodotEngine #Godot4
November 18, 2024 at 7:14 PM
Reposted by Isaac RF {Dev}
🔥RECIÉN LLEGADOS AQUÍ HACEDME TODOS CASO D:xd🔥

Resulta que Bluesky permite hacer starter packs de cuentas wais !! Y yo me quiero dar a la tarea de dejaros la TL bonita, ASÍ QUÉ:

Durante 10 días postearé uno nuevo con artistazos españoles que han dado el salto al cielito azul🥰❤️‍

go.bsky.app/NAbBGy2
November 17, 2024 at 6:02 PM
Reposted by Isaac RF {Dev}
Once again pushing this custom feed that aims to give some discoverability to game developers with fewer followers. Only #gamedev posts with <3 likes show up:
bsky.app/profile/did:...
November 15, 2024 at 11:16 PM