Trying to emulate the PS1 / PSX retro look.
Vertex Shading, Window dynamic vertex shading grid sampling and affine texture mapping.
Trying to emulate the PS1 / PSX retro look.
Vertex Shading, Window dynamic vertex shading grid sampling and affine texture mapping.
Stamina, health, physics based doors, modular interaction.
Zombies and guns are next. Let's see how long it takes for me to get tired of working on this and add it to the graveyard.
#GameDev #GodotEngine
Stamina, health, physics based doors, modular interaction.
Zombies and guns are next. Let's see how long it takes for me to get tired of working on this and add it to the graveyard.
#GameDev #GodotEngine
Super happy with how it came out. Can't wait to get these little guys moving around.
#LSDJam2024 #GodotEngine #Blender
Super happy with how it came out. Can't wait to get these little guys moving around.
#LSDJam2024 #GodotEngine #Blender
I have implemented a simple ECS to prepare for the Jolt physics engine. I know it's a bit over kill but I really don't want to deal with collisions from scratch 😂
Player uses the ECS, super wonky though
Repo Here. Feel free to roast
github.com/ionthedev/LS...
I have implemented a simple ECS to prepare for the Jolt physics engine. I know it's a bit over kill but I really don't want to deal with collisions from scratch 😂
Player uses the ECS, super wonky though
Repo Here. Feel free to roast
github.com/ionthedev/LS...