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ionthedev.bsky.social
[ ion ]
@ionthedev.bsky.social
Doing cool things at NULL VECTOR LABS and xphera.earth | FOSSilized | runner up for the best dad of the century.
Rewrote this #godot character controller in 4 separate languages, #rust being the latest.

Being able to drag and drop the node in a new project and just have a working player is liberating.
April 9, 2025 at 6:51 PM
Messing with #raylib and some GLSL shaders tonight.
Trying to emulate the PS1 / PSX retro look.

Vertex Shading, Window dynamic vertex shading grid sampling and affine texture mapping.
February 22, 2025 at 2:39 AM
I feel...... dirty ......
December 9, 2024 at 11:47 PM
Began taking a jab at another FPS project in Godot.

Stamina, health, physics based doors, modular interaction.
Zombies and guns are next. Let's see how long it takes for me to get tired of working on this and add it to the graveyard.

#GameDev #GodotEngine
December 7, 2024 at 1:32 AM
SILENCE BRAND
December 6, 2024 at 3:13 PM
Crazy how the general shape of the hotel is just manifesting while focusing only on the interior
November 26, 2024 at 4:51 AM
Some more progress on the #blockout for the hotel survival horror game in #godot with #trenchbroom
November 26, 2024 at 4:28 AM
My ghost developer. I don't write anything I do
November 23, 2024 at 4:06 PM
This is a real place btw.
November 22, 2024 at 4:20 AM
More #Trenchbroom blockout progress. The room is finally fleshed out enough to start prototyping game loop mechanics to really get a feel of how this idea will play out. #godotengine #funcgodot #theshining #psx #liminal
November 22, 2024 at 4:09 AM
Loving this blockout so far. Trenchbroom and Func_Godot really work so nicely together.
November 20, 2024 at 3:00 PM
#DevDesk challenge
November 18, 2024 at 6:20 PM
Still need to figure out some layer stuff but I have a datamosh CompositorEffect only being applied to a specific layer in Godot
November 18, 2024 at 5:40 PM
Nothing says the holiday more
November 17, 2024 at 2:31 AM
This feels cursed #GodotEngine
November 16, 2024 at 4:18 AM
Just ran `sudo apt install kde-plasma-desktop` and it just works lol. If something dies then I'll just switch back to gdm
November 7, 2024 at 5:00 PM
Learned how to use drivers in Blender shaders with armature.

Super happy with how it came out. Can't wait to get these little guys moving around.
#LSDJam2024 #GodotEngine #Blender
November 1, 2024 at 6:32 AM
Some progress on the #LSDJAM2024 project.

Cuteness Scanner is in.

#Gamedev #godotengine
October 29, 2024 at 7:17 AM
I'm just trying to work dude...
October 28, 2024 at 11:37 PM
he isn't a chao
#LSDJAM2024 #godot
October 28, 2024 at 12:57 AM
I feel like Pythagoras every time I write a vertex snapping function.
October 25, 2024 at 11:37 PM
Live on your computer? Get some plants in your office. Night and day difference.
October 25, 2024 at 4:20 PM
Thank you all for the 1 billion followers.
🤠👍 VERY COOL 🪞 ⅃OOƆ YЯƎV 🥳
October 24, 2024 at 5:26 PM
Update on the #LSDJAM2024 project.

I have implemented a simple ECS to prepare for the Jolt physics engine. I know it's a bit over kill but I really don't want to deal with collisions from scratch 😂

Player uses the ECS, super wonky though

Repo Here. Feel free to roast
github.com/ionthedev/LS...
October 24, 2024 at 3:51 AM
Back up and running. First time running Windows 11 though, is it supposed to look like this?
October 22, 2024 at 6:18 PM