Martin Blackmore
invinciblefox.bsky.social
Martin Blackmore
@invinciblefox.bsky.social
Lead Game Designer, designing since the 90’s. Experience, level, mission, narrative, encounter, general. Dedicated and compelled by the craft of design and working with the best people. We all do better when we all do better.

Live. Play. Design.
What are your thoughts on keeping a design change log? Mostly for longer projects where 6 months later you wonder why the sidekick _had_ to be less than 5’. Was that a load-bearing decision?

In 2 minds. Can be more work than it’s worth
November 14, 2025 at 6:51 AM
Aside from one thing that you think is going to be hard but turns out was far easier than you’d imagined. One. You get one. :).
November 6, 2025 at 3:35 PM
Every one knows of a finish line they’ve never crossed.

Might be a personal one, might be player/protagonist guidance.
September 12, 2025 at 5:37 PM
I don’t know what this is but immediately want one!!!
September 8, 2025 at 9:04 PM
Kevin j Anderson’s Fellowship of the Ring.
August 28, 2025 at 1:21 AM
Tom Clancy’s The Martian.
August 28, 2025 at 1:17 AM
Dodgeball. I was once on a terrible transatlantic flight (10ish hrs) and watching this on repeat got me through it. I’d seen it before, but this was when it became comfort food.
August 28, 2025 at 1:16 AM
That death in Mission Impossible 3 where one eye goes horrifically sideways. Shudder.
June 24, 2025 at 11:52 PM