I’ve started experimenting with 3D terrain tiles, though they don’t actually connect yet.
Right now, I’m working on the logic system that will handle how tiles are placed and connected.
#Godot #GameDev #IndieDev #ProceduralGeneration
I’ve started experimenting with 3D terrain tiles, though they don’t actually connect yet.
Right now, I’m working on the logic system that will handle how tiles are placed and connected.
#Godot #GameDev #IndieDev #ProceduralGeneration
Big milestone on my city builder
I’ve nearly implemented my own skinning system for animated models.
No interpolation between armature keys, so the motion is still a bit choppy
#Godot #GameDev #IndieDev #CityBuilder #AutomationGame #Animation
Big milestone on my city builder
I’ve nearly implemented my own skinning system for animated models.
No interpolation between armature keys, so the motion is still a bit choppy
#Godot #GameDev #IndieDev #CityBuilder #AutomationGame #Animation
You can now place and remove buildings.
#Godot #GameDev #IndieDev #CityBuilder #AutomationGame #Simulation
You can now place and remove buildings.
#Godot #GameDev #IndieDev #CityBuilder #AutomationGame #Simulation
Vehicles can now transition between roads at intersections. No collision detection yet, but it’s great to see traffic starting to flow!
Plenty of polish left to do, but it's starting to feel alive.
#Godot #GameDev #IndieDev #CityBuilder #AutomationGame
Vehicles can now transition between roads at intersections. No collision detection yet, but it’s great to see traffic starting to flow!
Plenty of polish left to do, but it's starting to feel alive.
#Godot #GameDev #IndieDev #CityBuilder #AutomationGame
I’ve implemented a basic train system — wagons now align and follow the engine smoothly.
#Godot #GameDev #IndieDev #CityBuilder #AutomationGame #Simulation
I’ve implemented a basic train system — wagons now align and follow the engine smoothly.
#Godot #GameDev #IndieDev #CityBuilder #AutomationGame #Simulation
Intersections are now generated automatically when roads cross .
It’s just visual for now, but it lays the foundation for proper traffic flow later on.
#Godot #GameDev #IndieDev #CityBuilder #AutomationGame #ProceduralGeneration
Intersections are now generated automatically when roads cross .
It’s just visual for now, but it lays the foundation for proper traffic flow later on.
#Godot #GameDev #IndieDev #CityBuilder #AutomationGame #ProceduralGeneration
Roads now automatically generate intersections when they cross.
Still a bit messy — some visible seams and bugs — but I’m excited to push this further!
#Godot #GameDev #IndieGames #CityBuilder #AutomationGame #proceduralgeneration
Roads now automatically generate intersections when they cross.
Still a bit messy — some visible seams and bugs — but I’m excited to push this further!
#Godot #GameDev #IndieGames #CityBuilder #AutomationGame #proceduralgeneration
Anyway, here's a completely unrelated video of the conveyor actually doing its thing!
Anyway, here's a completely unrelated video of the conveyor actually doing its thing!
There’s not much to show yet, but here’s a look at the conveyor logic I’ve been working on.
More to come!
#Godot #GameDev #IndieDev #DevLog #MadeWithGodot
There’s not much to show yet, but here’s a look at the conveyor logic I’ve been working on.
More to come!
#Godot #GameDev #IndieDev #DevLog #MadeWithGodot