Indigow 3D
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indiglow3d.bsky.social
Indigow 3D
@indiglow3d.bsky.social
3D generalist with emphasis on VR environment art (I can do it all though 😎)
Some previous looks at the texture attempts. Lighting is also off in these pictures but as you can see its definitely a process
May 28, 2025 at 8:27 PM
Lastly, the only real "big" new thing I made for the game from scratch this time was a modular hallway. Dont wanna say to much about it but I can showcase what it looks like, untextured, looking down it. That should be enough to really get a feel for it
May 28, 2025 at 8:19 PM
For the interior I went back yo some previous assets and cut down the geometry for that extra performance as well. Optimizing for VR takes a good amount of time. Heres one example in the dining table. Not much but each bit is important
May 28, 2025 at 8:17 PM
Texturing took awhile to get right but eventually settled on this result, at least what it looks like in substance, the result in unity looks much better but you'll have to play the game to see that
May 28, 2025 at 8:15 PM
As for the interior environment itself I mostly worked on optimizing it in the beginning
May 28, 2025 at 8:14 PM
This was done for a few assets over the last few weeks. This other crate for example though I myself didn't model this one, I did texture it
May 28, 2025 at 8:13 PM
Breaking it down further to showcase how simple the geometry is and what the UVs look like. Comparing it to the texture maps from earlier should explain how it works for the most part.
May 28, 2025 at 8:10 PM
A little confusing to look at without the UVs but when put through a program like Blender (though it was made for Unity) it comes out like this
May 28, 2025 at 8:07 PM
Keeping it all to one thread, here;s some export out of substance that goes into making one of the smaller assets I modeled for the game earlier this month
May 28, 2025 at 8:06 PM
Closer example of the manor. This is an older photo it’s a bit more polished now but wanted to give a closer look and throw is the only photo I had available 😅
March 15, 2025 at 11:44 PM
The interior of the manor house has been blocked out. Honestly the walls and stuff are probably already in a finished state just need to be textured
March 15, 2025 at 11:42 PM
I didn’t do the texturing on this one, but I did make the model. Thought I’d show off the aesthetic that’s being shoot for
March 15, 2025 at 11:41 PM
A shed model I made, in the process of texturing it to make it look a bit nicer 🤘🏻
March 15, 2025 at 11:40 PM
Almost forgot to keep posting here 😅 busy quarter. Here’s an example of some texturing for the VR horror game
March 15, 2025 at 11:39 PM
Blocking out a *very* simple courtyard for review
February 5, 2025 at 4:32 AM
Two fountain concepts. More high poly than I planned 😅
February 5, 2025 at 4:31 AM
February 5, 2025 at 4:31 AM
Another quick post on some block outs for the VR horror game
February 5, 2025 at 4:30 AM
For class I’m meant to keep a log here of the work I’m doing. Totally slipped my mind until now but no time like the present!

Some modeling for the interior of a manor for a VR horror game
January 24, 2025 at 3:12 AM